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3 Dimensional Chat / Blender 3DS exports

Author
Message
C0wbox
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 25th Nov 2006 23:40 Edited at: 25th Nov 2006 23:43
I recently downloaded Blender and went through the first 4 video tutorials. I've started to get used to making objects in Blender.

Today I tried to export a non animated 3D object in .3ds format.

I then put that into a Dark BASIC Pro version 5.9 test application:


The object didn't load and simpley came up with a message saying:
Couldn't load object at line 5.

I checked to see, just in case, that the object was where it should have been, (next to the .exe) it was.

So why didn't it load?

It was a simple cube that had 2 points slightly exrtruded so that when I viewed it, it wasn't just a grey square.

What is going on?

EDIT:
I just tried a .x of the same object, and it worked. Why doesn't a .3ds object work?


http://www.soharix.homestead.com/
n3om0rph
19
Years of Service
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Joined: 14th Aug 2005
Location: Croatia
Posted: 26th Nov 2006 11:54
Blender have some problems with .3ds exporting

n3om0rph aka RAM
C0wbox
18
Years of Service
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 26th Nov 2006 12:18
Oh well thats helpful.

How am I meant to make animated 3D objects now?


http://www.soharix.homestead.com/
C0wbox
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 26th Nov 2006 12:53 Edited at: 26th Nov 2006 12:58
Ahh, what's going on????

I made an object in Anim8or and exported it as a .3ds and Dark BASIC Pro can't load that either.

WHAT AM I TO DO?

EDIT:
What the?

Now I'm really confused.

It will load a .3ds in version 1 but not in 5.9 (I have 2 versions.)

But I need the objects in 5.9.

Now what am I meant to do?


http://www.soharix.homestead.com/
n3om0rph
19
Years of Service
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Joined: 14th Aug 2005
Location: Croatia
Posted: 26th Nov 2006 17:00
Export it from Blender directly to x format and animation will work if you export it correctly

Look at the first thread in 3D section

n3om0rph aka RAM
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 26th Nov 2006 18:02
Also .3ds isn't fully supported any more. Use .x or .dbo.

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
dj blackdragon3710
20
Years of Service
User Offline
Joined: 5th Nov 2004
Location: In LaLa land
Posted: 26th Nov 2006 21:20
Ok, I also use blender and it works fine for me, what i do is add it in the media section of your IDE, then copy and past the filepath into the "" part of load object(ie: load object "c:\temp\testfolder\test.3ds",1)...Never fails for me and i use 5.9...Even .3ds files loaded from MAX work the same as they should, fully textured also...

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
greenlig
21
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 27th Nov 2006 03:40
Hey mate, read the top stickie thread on this board.

Cheers.

Greenlig

Blender3D - GIMP - WINXP - DBPro

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