Ok, so here's the skinny.
I use maya, and the only .X exporter other than the Microsoft one is polytrans, which I don't have.
Now after a bit of discussion on the Showcase board, I've decided to use my weapons instead of Jon's.
The arrising issue is this. The Maya .x exporter is VERY un-economical, for example, D13 rigged one of my models in Milkshape a while back and exported it for me, it came out at 4mb, but the same model exported from maya (without the biped anims) is 6mb. It's crazy and if you open up the two x files in notepad, the one exported from Maya is about 10,000 lines longer.
This means that most of my weapons are wieghing in at up to 3 times their size, and this is killing My FPS is big gunfights.
I need someone to do 2 jobs for me.
1. Open up my hud.x files for my weapons in Milkshape or 3ds and re-export them as .x files again, hopefully reducing their size.
2. Add a firespot bone to the end of my Vweaps, so that muzzle flash is displayed correctly.
I'll pay whoever does this for their time, but I would stress I would like someone both known in this community and experienced. I'm not about to give out all of my animated weapons to someone who might just Steal them.
Peace.
Butters