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Newcomers DBPro Corner / Limb question

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Kesav
18
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Joined: 19th Nov 2006
Location:
Posted: 26th Nov 2006 21:12
Hi and sorry, if my question is so stupid but..

What is limb...

In help in DBP i did not understand the explanation...

Is there anybody, who explain me it... and if possible attach some example with limb???

Thanks for answers

Only learning will make a pro game developers from us
Dracula
18
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Joined: 7th Aug 2006
Location: DBP Recreation of Castle Csejthe
Posted: 26th Nov 2006 23:27
when you create a 3D model you create groups of different body (or other) parts. Then you add a skeleton with joints. The joints repesent the limb numbers (roughly, in my experience). So in the code below the object "sword_01.x" is glued to object #1 at limb 18, which happens to be his right hand (wrist joint). Pretty easy and cool stuff. I belive you can attach collision boxes to glued objects, too.



Have fun!!

D

D
Kesav
18
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Joined: 19th Nov 2006
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Posted: 27th Nov 2006 19:32
if i understand well.. the limb i sa vertex number???

Only learning will make a pro game developers from us
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 28th Nov 2006 01:39
a series of polygons grouped in your 3d package with a unique name.

Dracula
18
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Joined: 7th Aug 2006
Location: DBP Recreation of Castle Csejthe
Posted: 29th Nov 2006 00:19
a limb is a series of polygons with a unique name that attaches to another 3D object at a specified joint of the object's skeleton.

Try it out. Create 2 3D objects, make sure one has a skeleton with a few joints. Try the above code, and you'll understand how it works.
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 29th Nov 2006 00:26
Actually drac it can be one object, hence the root limb in every single mesh object.

Kesav
18
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Joined: 19th Nov 2006
Location:
Posted: 29th Nov 2006 18:46
ok... i understand well

this can be very useful, when i creating FPS to make a hand holding a weapon...

Only learning will make a pro game developers from us
Maflash
20
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Joined: 10th Aug 2004
Location: In my moon base
Posted: 30th Dec 2006 22:49
About glued collision boxes;
If I were to create a model of a person and create another model that represents the collision boxes that I want to use, I can use that second model's limbs as collision boxes Or Is it more like creating a box as the code runs and slap it on to the limb.

Is it practical to be constantly checking for collision between say 30 glued boxes?

I wish I knew what I were doing!

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