CALL OF THE DRAGON
Declaration
This project was started
well in advance of the competition and we understand that it will be judged much harder against much stricter criteria, but what the hell. We decided to enter it anyways and use this competition as a kind of "catalyst" if you will to drive us to finnish the game since personal commitments and other stuff has stopped us from making significant progress in the past.
Generic Information
Call of the Dragon is a Martial Art's epic anchored heavily in combat and gameplay. It's being created as a joint effort between me and another game developer and takes an innovative twist to the popular side scrolling beat 'em' ups of yesteryears. The Development roles are broadly categorized into:
Jezrun Bowman (
Media)
Dienye Boham (
Programming)
Development Progress
A lot of the development work done pre-compo announcement involved mainly concept work and laying down the technical foundation for the game. The progress info below takes into account both pre- and post-competition announcement development:
Core game engine (
40%)
Character modelling, texturing & animation (
50%)
Stage modelling & texturing (
50%)
Core gameplay mechanism (
60%)
Enemy Artificial Intelligence (
30%)
Graphics, SFX & Shaders (
40%)
Physics engine (
50%)
Music & Sounds (
60%)
Menus, HUDs and Interfaces (
50%)
Tweaking, polish & fine-tuning (
10%)
Note: It's extremely unlikely that we will be able to complete the entire game within the 4-month window of the competition, due in parts to the ambitious nature of the project. Hopefully we will be able to churn out a decent demo before the competition deadline.
Screenshots
Website
More information and screenshots can be found on our website:
http://www.bandedsoftware.com/hexgear/cod.html
Coming Soon
Game premise, videos, demos and screenshots.