OK here it is combination control 1st/3rd person player controlled hovercraft and this can be used for a basis for other player controlled land vehicles.
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM Hovercraft X36 USB
REM Author :Ian George aka Vampyre
REM ****************************************************************
REM ****************************************************************
REM ****************************************************************
REM ****************************************************************
autocam off
hide mouse
sync rate 60
sync on
Make matrix 1,10000,10000,20,20
Rem texture matrix
Load image "grass09.bmp",1
Prepare matrix texture 1,1,1,1
Fill matrix 1,0,1
rem Randomize the matrix
randomize matrix 1,125
update matrix 1
X#=5000
Z#=5000
rem Make drone to mark a back position
make object sphere 3,10
hide object 3
rem Aircraft Object
load object "Testbox", 2
rem Rotate and fix data so character faces right way
xrotate object 2,0
yrotate object 2,180
zrotate object 2,0
fix object pivot 2
position object 2,x,150,z
rem scaling to 10%
scale object 2,1000,1000,1000
cammode = 0
rem Set text font
set text font "Westminister"
ink rgb(200,255,0),0
set text size 15
do
rem movement
mmy=mousemovey()
mmx=mousemovex()
if mmy>0 then pitch object up 2,0.002
if mmy<0 then pitch object down 2,0.002
if mmx<0 then turn object left 2,5
if mmx>0 then turn object right 2,5
if upkey()=1 then move object 2,40
if downkey()=1 then move object 2,-40
if scancode()=17 then move object 2,40
if scancode()=32 then move object 2,-40
if joystick up()=1 then pitch object up 2,0.0002
if joystick down()=1 then pitch object down 2,0.0002
if joystick left()=1 then turn object left 2,5
if joystick right()=1 then turn object right 2,5
if joystick slider a()=0 then move object 2,40
if joystick slider a()=65535 then move object 2,-40
REM Straffe Left
if joystick twist z()=-1000
turn object left 2,90 : move object 2,20 : turn object right 2,90
endif
REM Straffe Right
if joystick twist z()=1000
turn object right 2,90 : move object 2,20 : turn object left 2,90
endif
REM Straffe Left
if scancode()=30
turn object left 2,90 : move object 2,20 : turn object right 2,90
endif
REM Straffe Right
if scancode()=32
turn object right 2,90 : move object 2,20 : turn object left 2,90
endif
REM Straffe Left
if leftkey()=1
turn object left 2,90 : move object 2,20 : turn object right 2,90
endif
REM Straffe Right
if rightkey()=1
turn object right 2,90 : move object 2,20 : turn object left 2,90
endif
REM Hovercaft Jump
if jumpb=1
height#=height#-.7
endif
if joystick fire x(4) or spacekey()=1 and ajump=1
jumpb=1
height#=20
endif
if height#<-13 then height#=-13
if object position y(2)>100 then ajump=0 else ajump=1
position object 2,object position x(2),object position y(2)+height#,object position z(2)
if object position y(2)<100
jumpb=0
height#=0
endif
rem HAT control
jhat=joystick hat angle(0)
print westminster
text 10,10,"HAT signal: "+str$(jhat)
text 10,20,"Joystick: "+str$(jx)+"/"+str$(jy)
text 10,30,"Slider: "+str$(joystick slider a())
text 10,40,"FPS: "+str$(screen fps())
text 320,400,"Speed: "+str$(intspeed)+"MPH"
rem Set the hat look flags to nothing
lookUp = 0: lookLeft = 0: lookRight = 0: lookBack = 0
if jhat = 0 then lookUp = 1
if jhat=9000 or jhat=4500 or jhat=13500 then lookRight = 1
if jhat=31500 or jhat=27000 or jhat=22500 then lookLeft = 1
if jhat = 18000 then lookBack = 1
If InKey$() = "1" Then cammode = 1 : ` third person
If InKey$() = "2" Then cammode = 0 : ` first person
If cammode = 0
rem Place camera and set orientation to object for FPS
position camera object position x(2),object position y(2),object position z(2)
set camera to object orientation 2
if lookRight = 1 then turn camera right 90.0
if lookLeft = 1 then turn camera left 90.0
if lookUp = 1 then pitch camera up 45.0
if lookBack = 1 then turn camera right 180.0
else
rem Place as over head for 3rd person
move object 2,-150
position object 3,object position x(2),object position y(2),object position z(2)
move object 2,150
rem Place camera and set orientation to object
position camera object position x(3),object position y(3),object position z(3)
set camera to object orientation 2
Endif
sync
loop