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Work in Progress / PEdit, Editor with built in effects, build for my FPS "Chavkill"

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General Reed
18
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Joined: 24th Feb 2006
Location:
Posted: 28th Nov 2006 17:02
Hello, i have been developing an editor for my FPS called Chavkill. I just wanted to share with u guys how far i have got, and hopefuly get some feedback.

Features so far:
Layer creation - Diffrent layers for diffrent default heights. Makes things more organised
Wall creation - Walls can be easily created, and are automaticly allined with the grid.
Floor creation - Floor tiles can be created, in allignment with the grid
Material editor - Materials are not simply textures, they are a mixture of textures, Effects, and physical properties
for physics engine use. Every single entity can have a material applied to it.
Lighting - All shaders requireing light, will get its infomation from the lights placed within the world.
Custom primitives - All the main primitive types can be created, for use with static geometry, when the standard wall
and floor functions are not enough.

These are only some of the features from which i hope to get done

Features to do:
CSG - Create holes in walls, for doors etc.
Rigid bodys - Create bodys which will react with dark physics.
Joints - Joint two or more objects together, using dark physics.
Particle Emmiter - Place a particle emmitter in the world, again controled by DP.
Vehicle - Create and place vehicles into the world (DP).
Cloth - Place coths into the world (DP)
Ragdoll - Place ragdolls into the world, and specifiy wheter they are characters or not (DP).
Sound - Place sounds into the world.
Scripting - Create a script, which can trigger sounds and other actions. This is partly done(Scripting engine done
now i just need to put it into the editor)

Here are some screenshots:
Wall creation:


Floor creation:


Layer creation:
[img]http://www.scratchyrice-dev.co.uk/Images/PEdit/LayerCreation Copy.png[/img]

Material (Parralax floor):


Material again, but for wall (Oblivion style bricks)


Custom shapes:



I hope u like it. Please give feedback people.

-General Reed

AMD Athlon 64 3200+, 1GB ram, Geforce 6600 GTX, 80GB HDD
Vist www.scratchyrice-dev.co.uk
TEH_CODERER
21
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 28th Nov 2006 17:07
Looks pretty darn impressive from what I can see. Nice work! I'll keep my eye on this.

Mr Tank
21
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 28th Nov 2006 22:23
Looks good, but since when did chavs live in castles?


You'll be able to click on this someday.
Cian Rice
20
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Joined: 8th Jun 2004
Location:
Posted: 28th Nov 2006 22:50
The house my Chav cousin lives in is like a castle. Does that count?

General Reed
18
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Joined: 24th Feb 2006
Location:
Posted: 28th Nov 2006 23:04
Quote: "Looks good, but since when did chavs live in castles?"

Lol - the areas you see are just very basic test levels, make in a matter of seconds. Infact one of my ideas for chavkill, is that you are defending all the non-chavs, from the chavs using medieval weapons(I like medieval stuff).

Anyways thanks for ur comments so far. Keep them comming!

AMD Athlon 64 3200+, 1GB ram, Geforce 6600 GTX, 80GB HDD
Vist www.scratchyrice-dev.co.uk
wildbill
18
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Joined: 14th Apr 2006
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Posted: 28th Nov 2006 23:35
Really nice work. The Material (Parralax floor) shot is very impressive.

I assume this will generate the code for the level in the source. Out of curiosity what is the FPS of your editor vs a loaded object level?
Crazy Programmer
AGK Developer
20
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 29th Nov 2006 01:02
I really like this. Ill keep my eye on this.


Load Programmer "Crazy Programmer",1
General Reed
18
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Joined: 24th Feb 2006
Location:
Posted: 29th Nov 2006 08:55
Quote: "I assume this will generate the code for the level in the source. Out of curiosity what is the FPS of your editor vs a loaded object level? "

The FPS is around 60 in the editor at the moment, as for in game, i havent really tested it yet.

AMD Athlon 64 3200+, 1GB ram, Geforce 6600 GTX, 80GB HDD
Vist www.scratchyrice-dev.co.uk
DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 29th Nov 2006 16:31
this looks asome...

<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">
Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 30th Nov 2006 10:50
looks very nice! though i'd suggest changing the naem a little as i read "pedit" as though it was short for peadophile it. :x but seriously the pics look great!

Syndicate remastered: Corporate persuasion through urban violence.
General Reed
18
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Joined: 24th Feb 2006
Location:
Posted: 30th Nov 2006 22:58
Thanks every1, im glad you like it. Soon i will release a demo. Until then, Good programming..
-General Reed

AMD Athlon 64 3200+, 1GB ram, Geforce 6600 GTX, 80GB HDD
Vist www.scratchyrice-dev.co.uk
Credz_42
17
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Joined: 26th Nov 2006
Location: in front of the comp
Posted: 9th Jan 2007 00:18
looks good can't wait to see pic of the chavs

ps i was thinking of making a game just like that

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 9th Jan 2007 06:02
Nice editor.

i wished i was as good at coding as you.

General Reed
18
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Joined: 24th Feb 2006
Location:
Posted: 9th Jan 2007 07:36
Hey thanks for the great comments guys. I have made a little progres with it. Howver i have just got a temp job which lasts for 2 months, But i have to work virtualy 24/7 for those months. So i may not be aroundo n the fourums for that time!

-General Reed

Beware, Killing chavs is not a crime, but is the only way to cure the earth
Vist www.scratchyrice-dev.co.uk

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