Hello, i have been developing an editor for my FPS called Chavkill. I just wanted to share with u guys how far i have got, and hopefuly get some feedback.
Features so far:
Layer creation - Diffrent layers for diffrent default heights. Makes things more organised
Wall creation - Walls can be easily created, and are automaticly allined with the grid.
Floor creation - Floor tiles can be created, in allignment with the grid
Material editor - Materials are not simply textures, they are a mixture of textures, Effects, and physical properties
for physics engine use. Every single entity can have a material applied to it.
Lighting - All shaders requireing light, will get its infomation from the lights placed within the world.
Custom primitives - All the main primitive types can be created, for use with static geometry, when the standard wall
and floor functions are not enough.
These are only some of the features from which i hope to get done
Features to do:
CSG - Create holes in walls, for doors etc.
Rigid bodys - Create bodys which will react with dark physics.
Joints - Joint two or more objects together, using dark physics.
Particle Emmiter - Place a particle emmitter in the world, again controled by DP.
Vehicle - Create and place vehicles into the world (DP).
Cloth - Place coths into the world (DP)
Ragdoll - Place ragdolls into the world, and specifiy wheter they are characters or not (DP).
Sound - Place sounds into the world.
Scripting - Create a script, which can trigger sounds and other actions. This is partly done(Scripting engine done
now i just need to put it into the editor)
Here are some screenshots:
Wall creation:
Floor creation:
Layer creation:
[img]http://www.scratchyrice-dev.co.uk/Images/PEdit/LayerCreation Copy.png[/img]
Material (Parralax floor):
Material again, but for wall (Oblivion style bricks)
Custom shapes:
I hope u like it. Please give feedback people.
-General Reed
AMD Athlon 64 3200+, 1GB ram, Geforce 6600 GTX, 80GB HDD
Vist www.scratchyrice-dev.co.uk