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FPSC Classic Models and Media / [LOCKED] helicopter drop ship.

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Butter fingers
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Posted: 29th Nov 2006 03:21 Edited at: 29th Nov 2006 03:40
THis is the SLoth Helicopter drop ship.

I just finished scripting it, and thought I'd put up a post, because I'm quite proud of it.

The interior and door can fit an entity or player, therfore in some levels it lands and enemies hop out, and in one other level it's scripted as a lift, allowing the player to ride inside, shooting out at enemies.

check it out!
comments and crit welcome
Butters

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Locrian
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Posted: 29th Nov 2006 03:28
All I have to say is your a butt hole....S4 and myself talked about a very similar deal.......We thought we were being "smart"....only to find were average....

Blast you...

hehe, good job man
Loc
Silent Thunder
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Posted: 29th Nov 2006 03:29
wow, another one of your awesome works of art!!!

Luke314pi
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Posted: 29th Nov 2006 03:33
What a great idea!!

Butter fingers
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Posted: 29th Nov 2006 03:44
Thanks for the comments guys, and locrian

Quote: "We thought we were being "smart"....only to find were average...."


I don't think you're average. I'd say we're both just so far outside the box, that sometimes we think inside the same box!

I'll get a video up tomorrow, but for now, whet your appetite on the screenie. ra!

FredP
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Posted: 29th Nov 2006 03:47
Butter fingers,
This is just outstanding.
You seem to keep finding ways to razzle and dazzle.
Good job.

Conjured Entertainment
AGK Developer
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Posted: 29th Nov 2006 03:52
eggs sell lint

                 

Stop showing off & save some secrets for the contest playa!


Don't forget to visit Conjured Entertainment
rolfy
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Posted: 29th Nov 2006 03:56 Edited at: 29th Nov 2006 03:58
That is one fine piece of work,really nice!
Any chance of a video?.I'd like to see it in action.
SilverMasters
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Posted: 29th Nov 2006 06:12
nice, very nice , excelent.. wow ..

HOPE has Wings
filya
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Posted: 29th Nov 2006 06:20
woots Butters!! Nice work there
Love to see you putting in sooooo much effort in your game!!

-- game dev is fun...but taking up too much time --
Smitho
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Posted: 29th Nov 2006 08:24
Good job, yet again Butters. The lift idea was very ingenious, and I never thought of that... Might be able to get that working, for my Black Hawk
As for another idea... Its possible to get the black hawk to follow a waypoint, but is it poss to get it to land in a certain place every now and again, do you reckon?

Good work,
Yours,
Dan.

Mikey spike
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Posted: 29th Nov 2006 08:34 Edited at: 29th Nov 2006 08:35
wow man, your just amazing, good luck with all the other things!
s4real
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Posted: 29th Nov 2006 12:55
Nice work butters yes loc and myself where going with the same idea.

good work

Im a wizz at texturing toilets
Butter fingers
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Posted: 29th Nov 2006 13:24
Wow. Really. THank you everyone. Just a coupla things:

Quote: "Its possible to get the black hawk to follow a waypoint, but is it poss to get it to land in a certain place every now and again, do you reckon?"


Yeah, you can do it with waypoints or my waypoint script from the new sensei pack. Make sure you turn off floor logic for the entity though.

To make it land or something, you may need to use a timer, I'm using Emptys mod, so I'm going with the entitytimer command to make it pause at the landing state.Making it go down is easy, you just place each consecutive waypoint in a lower layer.

Oh and as a point I'm sorry that I used the word lift... I'm actually using a modified antigrav platform script... but you know, basically the same thing!

xplosys
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Posted: 29th Nov 2006 15:37
Butters you continue to amaze and inspire us. I can't wait to see it in action.

BTW: Where are those people who used to hang out here and say you couldn't make a game with this software?

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Butter fingers
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Posted: 29th Nov 2006 18:17
hey hey hey. I got a little video up. The theory of using the dropship as a lift and making it transport the player is going to take a little more time I think, at the moment it all works fine except that the player appears halfway throught the floor of the ship. I think this could be something to do with the position of the ship on the axis at export, so I'm gonna play around with that.

Anyway, in this post is a picture of the SLoth in game, and in the next post is a video of it flying around and dropping of a dude.

Please note

1) the ship does a weird spin just before it lands, but this is not really an issue, it could be overcome with better waypoint placement, this is something I'll improve when I'm putting it in game, but for this preview, you'll just have to deal with the little pirouette it does...

2) the guy doesn't spawn inside. Again, this is a minor issue, that will be solved when I have more time to carefully place stuff.

Basically this vid is just here to show you the concept.

As a note, there are no trigger zones used, the enemy spawns due to part of the dropship's script.

I really wish there were a way to make a moving spawn point, so that it could drop off enemyies as it was flying, but there isn't.

anyway...enjoy!

(PS video is very small so don't worry about monster download time!)

PPS, the texture is a little blurry due to my odgy anti-aliasing, and the fact that I only ever use high quality textures in the final build, settings on the screenie are a medium

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Butter fingers
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Posted: 29th Nov 2006 18:19
and the video

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Father Tree
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Posted: 29th Nov 2006 18:39
wow!!, id love to be able to do that!! great work, one question though - how do you have the scrolling sky? other thatn that is great butter keep up the good work

Slayer_2
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Posted: 29th Nov 2006 18:51 Edited at: 29th Nov 2006 20:23
nice work man
could it spawn an ally while dropping you off?
I have an Idea you could do for the player version a door that opens and closes when enter is pressed just an Idea though keep up the great work!

Elite OPS Terrorstrike check it out at http://eliteops.piczo.com/?cr=6&rfm=y
filya
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Posted: 29th Nov 2006 23:08
butters, I cant see the video right now (am in the office ) but I surely will have a look when I get home.

As for your spawning enemies midair, why don't you try this :

1. place trigger zones along the ship's waypoint path
2. make the script using the 'iteminzone=ship:activateifused'(or something like that, I dont quite remember!)
3. then when the 'ship' is in the trigger zone, it will spawn it's ifused field (the enemies)

I just wrote this from the top of my head. Why don't you try and let me know.

-filya

-- game dev is fun...but taking up too much time --
RickV
TGC Development Director
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Posted: 30th Nov 2006 00:22
Butter fingers, I'll ask Lee to take a look at this in the morning - I like to make sure he gets to see how hard you are pushing FPSC. You seem to have found a lot of the deeper controls!

Can you email me direct? I'd like to have a chat with you about your experiences with FPSC, it would help me a lot to understand your needs for the product and also what the key frustrations are.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Jon Fletcher
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Posted: 30th Nov 2006 00:40
nice work butter fingers, you have given me a very good idea.

a random question, is the main texture taken from one of the sci-fi walls? i think its military base im on about (sorry if its been mentioned, too lazy to read everything)

on the side it looks to have those rounded bevel things from the wall, could be wrong though

but great work overall


Cut scenes
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Posted: 30th Nov 2006 04:06
wow *drop jaw*

"People are easier to search when they're dead."--Captain Barbosa
Candle_
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Posted: 30th Nov 2006 04:40
Looks really sharp, now we need a nice tank to go with it.
WuTang
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Posted: 30th Nov 2006 12:29
that is so cool like the taliban dude that gets out A+++

Linik
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Posted: 30th Nov 2006 15:45
looks good, when are we going to be able to download this for are games?

www.futurecast.co.nr
we know the true meaning of old style games!
small fish
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Posted: 30th Nov 2006 16:21
your the best butters

The world is complicated only people are simple
FredP
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Posted: 30th Nov 2006 17:14
I don't think Butters is going to give this one away.
Whether he is using it for the Nvidia competition or for his game I think at the moment he is going to keep this one for himself.

Nickydude
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Posted: 30th Nov 2006 23:07
Just watched the vid and it looks great Keep doing things like this and the TGC team will have a hard time keeping up


Red_Devil
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Posted: 1st Dec 2006 03:32
i cant find the sloth ship download, just the picture. where is it?????

Everyone has brain farts.
AaronG
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Posted: 1st Dec 2006 22:15
wow...n00b. hes not giving it away. and the world doesnt revolve around u.

Jon Fletcher
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Posted: 1st Dec 2006 23:08
i am so so so so sorry for hijacking, i literally BEG that you will forgive me, but you inspired a new small project for me butters

result of 3 hours modeling at college, still have to finish the back, and some more interior, and general cleaning up:



some inspiration from loc aswell, with that police bot and its grungy cracked paint look.

i just thought there wasnt much need of a new thread, once again sorry for the hijack, just wanted to show ya, if annoyed just say, i'll tear it down


filya
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Posted: 2nd Dec 2006 00:32
looks good Jon, but can it land and spawn enemies like Butter's does?

lol kiddin. I seriously don't know how you manage to make such things in 3 hours!! I would take days to model something like that. Maybe its Milkshape...but mainly I think its just me

-- game dev is fun...but taking up too much time --
Butter fingers
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Posted: 2nd Dec 2006 02:31
Mr. Fletcher

Jesus, mary, joseph and all the disciples Jon?!

What are ya doing to me!I looked at that screen you posted and just hoped you'd have some freak accident and get electrocuted by the keyboard and die...

But seriously, that's some really tasty work there dude, I didn't put a great deal of effort into the ship as I wasn't even sure if the theory of flight/land/boarding it would work, but now I've seen this I'm gonna have to dissapear off and model me a decent version of mine!

I wouldn't mind seeing a side version view of yours (and you always complain when you don't see orthographic), I can't really tell but is the back open? tha'd be really cool. Make sure on export, the point where the player will stand is exactly over the axis... that seems to be where the player is assosiated to..

I'm inspired by your work man, it shows me how far I have to go. We can keep this as a dropship thread, WHen you've got it mapped and FPSC ready, I'll drop you the scripts on email, cuz I'd love to see your ship in action (that sounds like dirty sailor talk).

Don't worry about hijacking the thread, although I'm sure it's your posterior that people will kiss now!

Filya

Quote: "but can it land and spawn enemies like Butter's does?"


Thanks man, it was nice to see that you were stickin' up for the scripters around here! LOL.
That was my thoughts exactly, but you've gotta admit it's a tasty model.

Red_DEvil
Quote: "
but can it land and spawn enemies like Butter's does?"


Yeah...because life is just that peachy.

This is models and media forum, not the "NOOBS giveaway Bonanza", I was only posting to get peoples feedback and ideas. Thanks for yours by the way...



_Candle

Looks really sharp, now we need a nice tank to go with it.

And that's what we're doing... Gonna have a rotating turret that points at the player and everything!

Everyone else.

Thanks for the feedback guys, and the continued support. It's nice comments that make the effort worthwhile. I don't think I'll be giving the model away just yet, but I will give the script away, so that you can apply it to your own models. It's pretty nifty as you can use it to spawn anything from any moving entity.

bob momento
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Posted: 26th Dec 2006 20:18
sorry for bringing up this thread but i think i found another use for this dropship script. I got a model of a ww2 jeep off turbosquid and animated it so the wheels spin. then i exported it into fpsc and it came out wayyyy to big. My idea was if i got it to the right side i could have it follow a waypoint and then in the script have it play my animation. Then like in your dropship you could ride in the back of it.If anyone can help me get it resized i would release it.
-Bobmomento

"Sharp like blades"
Nickydude
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Posted: 26th Dec 2006 22:59
If you look in the .fpe file for your entity, you'll see a "scale = xx", just have a lower number.


bob momento
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Posted: 27th Dec 2006 03:00
ya but i got it down to 1 and even tried negatives but it still is huge

"Sharp like blades"
JohannesM
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Posted: 27th Dec 2006 10:03
this one got raised up! great work though! keep it up.

(bad punctuation... tired...)

hotron
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Posted: 28th Dec 2006 09:49
this is soooooooo sweeeeet! you should make a vehicles pack and sell this along with tanks and stuff!!!!!

Hotron Games
C_Coffie
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Posted: 1st Jan 2007 16:12
hey butters why dont you sell it to the public for like $20 i would pay it

Evil Star
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Posted: 1st Jan 2007 16:36
Butters I give you an A+++++++++++(gasp for air)++++++++ - Ah, screw it, Nth term is A+


SUICID3
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Posted: 3rd Jan 2007 00:52 Edited at: 3rd Jan 2007 01:45
[mod edit] Butters this is sweet, you always amaze me with your work. Furthermore (if you can be bothered)you could set it so you kick someone out of the vehicle but then again how would you fly it? thanks again.

JohannesM
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Posted: 3rd Jan 2007 18:27
Quote: "you should make a vehicles pack and sell this along with tanks and stuff!!!!!"


It's for his game so I think that won't happen.

the fps gamer
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Posted: 21st Jan 2007 09:44
where is the download for that thing or rather those things ieeeep mate this is cool you just made some models i can use in my game if i may please post a download of those helicopters

visit [url/]http://paralyzegames.googlepages.com/[url]
Avenging Eagle
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Posted: 21st Jan 2007 10:19
I've been trying for a similar effects for ages (although, i wants to ride in the helicopter...)

Guess this is one step closer to TGC realising we need vehicles in FPSC.

AE

FredP
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Posted: 21st Jan 2007 17:41
Quote: "please post a download of those helicopters "


Don't you think Butter fingers has given away enough free stuff?

Phlum
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Posted: 21st Jan 2007 18:30
Quote: "i cant find the sloth ship download, just the picture. where is it?????"

Quote: "where is the download for that thing or rather those things ieeeep"

1. He doesn't have to give it away, so he hasn't. If he wants to, he will.
2. Ieeeep? FPS Gamer, speak normally like everybody else.

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