Yay! More people are twigging onto the possibility of fake geomod.
Why not add a debris reference in the FPE of the normal monitor (use the metal reference 3. That way you'll get a few particles bouncing around when you kill it.
Smoke decal when destroyed script
Butters Decal script (off the top of me head)
:state=0,activated=1:rundecal=0,state=1
:state=1:destroy
;this script relies upon the smoke decal having the same name as the destroyed entity that is being spawned. you must place this script in the main script of the decal.
you need the decal to have the same entity name as the destroyed console, that way, it will also be effected by the ifused command.