Like Grog said, it would be pretty tough to do in DB Classic using sprites. You could have say 100s of different images of the wheel - 1 for each rotation increment then cycle the images on the sprite to create the effect of spinning. But an easier way would be to use 3d and paste a single image onto a PLAIN object and rotate the plain.
Here's a quick example:
sync on:sync rate 60
rem create circle texture
cls 0
circle 100,100,100
box 100,95,200,105
get image 1,0,0,201,201
rem make a plain to paste the image on
make object plain 1,50,50
texture object 1,1
set object 1,1,0,0
rem spin plain
do
set cursor 0,0
print "Press space to spin Wheel!"
if spacekey()=1
rem add a little randomness to the spinner
randomize timer()
ang#=20+(rnd(4)-2)
while ang# > 0
dec ang#,.05
zrotate object 1,wrapvalue(object angle z(1)+ang#)
sync
endwhile
endif
sync
loop
Enjoy your day.