Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Roulette wheel

Author
Message
secoff
17
Years of Service
User Offline
Joined: 30th Nov 2006
Location:
Posted: 30th Nov 2006 21:47
How would you go about making One. Not the ones you see in the gambling games, But one that you find at country fairs that when spun make that clapping noise.
Are they a series of Sprites, that a joined to make a animation or something different.?
Grog Grueslayer
Valued Member
19
Years of Service
User Offline
Joined: 30th May 2005
Playing: Green Hell
Posted: 30th Nov 2006 23:13
If you use Classic making it out of sprites would be a lot harder because you can't rotate sprites in Classic. In Pro it should be easy to make it one sprite.
Latch
18
Years of Service
User Offline
Joined: 23rd Jul 2006
Location:
Posted: 2nd Dec 2006 02:02 Edited at: 2nd Dec 2006 02:10
Like Grog said, it would be pretty tough to do in DB Classic using sprites. You could have say 100s of different images of the wheel - 1 for each rotation increment then cycle the images on the sprite to create the effect of spinning. But an easier way would be to use 3d and paste a single image onto a PLAIN object and rotate the plain.

Here's a quick example:



Enjoy your day.
secoff
17
Years of Service
User Offline
Joined: 30th Nov 2006
Location:
Posted: 3rd Dec 2006 12:20
Yes Thanks. That is Quite helpful.

Login to post a reply

Server time is: 2024-11-26 05:55:56
Your offset time is: 2024-11-26 05:55:56