I recently made an EXE of my level and some of the content has been mixed up. In the level, I gave all but one of the enemies blasters, I gave the remaining enemy an assault rifle. Elsewhere in the level, I placed a bazooka to be picked up. Now in the EXE, the guy with the assault rifle now has a bazooka(although it seems to shoot like an assault rifle) and all the others have assault rifles when they should have blasters. Can anyone help?
EDIT: Theres more though. Some time back I got an FPI script that displays an image when you walk near an entity. I made a "parchment image" and all worked fine. Recently I made a "in full game" image. Now the entity I originally assigned the "parchment" script to displays the "in full game" image. I looked in the script and the "parchment image" and they both seemed fine. So why is it doing this now?
Also, I made a copy of the thug model some time ago and gave it a custom texture. All went well. to give my models the full cartoon look, I got rid of their FX. All went well. Suddenly, they go black if they dont have a shader with shader FX on full. How can I get them to work properly with no shader FX?
Any help would be greatly appreciated. I know Ive rambled on here.
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