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FPSC Classic Models and Media / New Zombie Behaviors for Model Pack 4

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bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 3rd Dec 2006 09:28
A few people have asked if I could make the zombies from Model Pack 4 "play dead" like the one from Model Pack 2.

I've attached a download for Model Pack 4 users that will allow this behavior. It basically adds 6 new variations of the zombies. They appear dead, laying either face up or face down. When you approach them, they will rise and attack. Follow the directions carefully, there is no installer. It basically involves copying the files to your Model Pack 4 folder, and copying the included script to your "scriptbank/people" folder.

That's it. Enjoy!

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com

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bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 3rd Dec 2006 09:32
And here is a video clip showing the new behavior.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com

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Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 3rd Dec 2006 10:44
Thanks bond.
ZAKU
19
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Joined: 13th Nov 2005
Location:
Posted: 3rd Dec 2006 11:37
Thanks Bond,
Another great addition to something that already rocks!

bond1
19
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Joined: 27th Oct 2005
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Posted: 3rd Dec 2006 11:45
You're welcome! I think it would be a good way to introduce enemies in your game. Like a quiet room full of debris with a corpse laying face down, a good way to build suspense and surprise.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 3rd Dec 2006 12:27
cheers bond. Been hoping this would get made!

bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 3rd Dec 2006 12:44
And for those that care about this sort of thing, I improved the script over the one I made from Model Pack 2. This new one doesn't use any timers, which we all know by now causes all sorts of problems when you try and use more than one.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://www.hyrumark.com
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 3rd Dec 2006 13:20
hopefully lee will put entity timers into the next update.

I altered your script to use entitytimers with empty's mod and it works a dream.

thanks for the extra curricular work Bond... much appreciated.

MK83
FPSC Reloaded TGC Backer
18
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 3rd Dec 2006 15:33
Awesome, thanks.


http://www.mk83productions.com http://www.freewebs.com/mk83
Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 3rd Dec 2006 15:40
Thanks Bond!!

xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 3rd Dec 2006 16:07
Thanks again Bond!

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 3rd Dec 2006 19:23 Edited at: 3rd Dec 2006 19:23
These are great! can you make entities for the "dead" alternate uncut zombies?

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 3rd Dec 2006 22:44
Thanks,Bond.
More good stuff.

BULLSHOCK 2
Retired Moderator
19
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Location: Shocking Bulls
Posted: 3rd Dec 2006 23:23
just curious bond,

but are we allowed to use these scripts if we didnt purchase model pack 4?

I do plan on purchasing it, but i havent yet...is that ok?


http://www.seqoiagames.com/seqoiacorp/
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 4th Dec 2006 01:09
Great work Mr Bond. (I feel like some sort of 007 thing should be said here )


bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 4th Dec 2006 01:16
Quote: "but are we allowed to use these scripts if we didnt purchase model pack 4?
"


Sure, I don't care. The script isn't too complicated. It works in conjuction with 2 new animation indexes I added to the FPE file, check out animation index 93 and 94. Actually, you could add these indexes to ANY character, because it just uses the default animation, nothing custom. You'll want to adjust the script for an armed character though.

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 4th Dec 2006 02:38 Edited at: 4th Dec 2006 02:44
Sweet,
Thanks Bond!
This is a great addon for an already great pack.


Quote: "hopefully lee will put entity timers into the next update."

You already got one request in the last update Butters (settargetname)



I'm hoping for headhsot detection in some future version for real zombie action.
Maybe in the X10 (crosses fingers)

Don't forget to visit Conjured Entertainment
GeoNeo
18
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Joined: 13th Jun 2006
Location: Canada
Posted: 13th Dec 2006 01:19
great stuff, thanks...

GeoNeo
Rattle
17
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Joined: 12th Dec 2006
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Posted: 14th Dec 2006 10:33
No Thanks but that was good though

I dont no nuthin innit, word....

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