@All,
Greetings. I've had success scaling the model to
500%, and setting the scale to about
18 in the .fpe.
I remember Butter fingers posting a discovery that FPSC will often play havok with a model's floor collision, if extreme scaling takes place.
During the debacle regarding Monster, back when Psionic's now infamous dog first hit these boards,
I somehow recall that the original model needed to be scaled down to be in proper scale. I'm not sure, but I think that's the case.
Scaled to
500%, and set at
18 or so in the .fpe, and the dog strolls along the top of the floor as it should.
Thanks,
Seth Black
EDIT:
This method is
less than perfect. The collision box for the dog appears to have remained at an increased size, and this causes some problems running some scripts, as distances aren't being acheived.
Could manually alter .fpi files, to accomodate, but the collision hassles that exist don't seem to make it worth the effort...
"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."
- Willie Wonka