I have a user-defined function in one of my programs that handles an animated sprite explosion for a mortar round. The animation only has 5 frames, but I can definitely notice the progress of the game stops momentarily while the animation plays. Is there a way in DBPro to kick-off a function, and then return to the main loop while the function completes on it's own time? They call this a 'fork' in unix terms, and I'd like to know of DBPro has something comparable.
/* You are not expected to understand this. */
Dual Athlon 2.0/1GB RAM/GeForce Ti4200-128/Win2000 Pro