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FPSC Classic Models and Media / computer speakers ready for download !!

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the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 6th Dec 2006 22:33
I finished getting the speakers ingame today so here you go. Enjoy!

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Father Tree
18
Years of Service
User Offline
Joined: 19th Nov 2006
Location: England - Plympton
Posted: 6th Dec 2006 22:37
thanks much TI

best

xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 6th Dec 2006 23:05
Looking good.

Thanks TI.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 7th Dec 2006 22:18
Thanks for the comments guys. More Models to come soon!!
Smitho
18
Years of Service
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 7th Dec 2006 23:37
Not bad. The side and fronts textures are the same shades, making it look rather flat. The colours are rather out of tone with the computer model.
PS: I thought you said you were qutting?

Locrian
19
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 7th Dec 2006 23:52
Inovator man. Theres no definition to the corners. Your models seem to be doing fine but the textures are lacking any real definition or refinement.

I just got slamed(or they tried....I can't be slamed for the truth) in another thread for never being encouraging but I think we've talked about my comments before.

Your ability to make low poly models has gotten much better over your time here. Your back slide are the textures.

Good luck
Loc
the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 8th Dec 2006 02:23
Hi loc. I can appriciate your constructive crit, But I am gambling on the intent that if and when the next version release is out for this engine that it will take care of the shader and lightmap effects. If so then I would have wasted my time trying to give the false illusion that the engine is creating the proper cast shadows and under shades that would otherwise normally appear with natural lighting. I strongly beleive in letting the game engine show its natural ability instead of trying to make up for its disabilities.
I hope you understand.
rolfy
18
Years of Service
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Joined: 23rd Jun 2006
Location:
Posted: 8th Dec 2006 02:27
Nice work inovator,if used as static entities the in game lighting will add some definition to these anyway,so nice contribution.
the inovator
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location: virginia
Posted: 8th Dec 2006 04:21
Thanks for the comments. I will more than likely start to give these models a little more personality in the area of realism. Thanks for the advice loc.
JohannesM
19
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 8th Dec 2006 13:25
I wouldn't call those computer speakers... more like hifis!

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!
Mikey spike
18
Years of Service
User Offline
Joined: 23rd Nov 2006
Location: UK, England
Posted: 8th Dec 2006 15:02
wow! koool, just look a lil to dig, if you know what i mean ....

[url]http://www.freewebs.com/mikey-spikey/index.htm[url]
the inovator
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location: virginia
Posted: 9th Dec 2006 06:46
I think that I may retexture this model. Thanks for the comments guys.

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