Does anyone know where the models are kept.
I've been trying to do some work with debris but I seem to be coming up empty. I've searched the folders and found everything from a broken board to metal fragments to stones, that were originally intended as fragments, but like the Hummer, left to rot in the FPSC file structure. Looking at the DBP code for FPSC it seems that debris is a hardcoded function.
`froa#=object angle y(tobj)
frocopyorientfrom=tobj
if debrisshapeindex>0
rem place debris to explode in place of real object
debristextureused=entityelement(e).eleprof.texdid
debrissizex#=object size x(tobj) : debrissizey#=object size y(tobj) : debrissizez#=object size z(tobj)
debrisexplodable=texplodable
gosub _part_createfragment
rem Forces object invisible (replaced by fragments)
tobj=entityelement(e).obj
hide object tobj
else
Although im not a dbp kinda guy seems to me its calling somekind of a .obj(Poser file extention?). I see referances to the sounds and .wav's that are played for explosions but nothing for the .x files or there possible locations. Perhaps someone with a bit more research on the subject can chime in.
Considering there only 4 post concerning this, and only 3 for FPSC dating back to 30th Sep 2005 20:13, it would be wonderful if someone in the TGC payrole would enlighten us all on this subject.