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FPSC Classic Models and Media / Required animations for Milkshape3d character

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Matt74
19
Years of Service
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Joined: 3rd Nov 2005
Location:
Posted: 7th Dec 2006 02:58
Exactly what animations are required when you bring a character into FPSC from Milkshape3D?

Plus, are you bound by the regular skeleton or can you rig your own?
Locrian
19
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 7th Dec 2006 03:57
Matt, basically you can look at the animations in the manual. Theres to many to really list by memory. Basically though you need most, ommiting ones like swim, ladder, and maybe a couple others. Basicaly you could only omit the ones FPSC would never call on Remember though if you make your own you also have to keep track of the frame referance so the .fpe calls the right actions.

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