Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Grand Theft Sphere

Author
Message
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 8th Dec 2006 00:13
After buying the DARK BASIC PRO i wanted (like all newbies) to make a GTA style game, but without standards too high. So i sat down and planned out a system that will be simple, and not take more than a few weeks to complete.

In this game i decided to make it like a shell, if you will, of a GTA game that i plan on posting the source of. The buildings will be simple Rectangular prisms, and the main character and his gang will be spheres, and the enemies boxes and then the civilians cones.
(with the source i will tell you when to plug in there own files.)

This is what i am working on right now:
General System
Weapons
Vehicles
Airplanes
Story
Gang Owning system
Keep i mind we are still working on this and i am sorry that there are no screen shots, we will show character renders soon though.

Please, any comments (positive or negative) please tell me where it improve.
THANK YOU!

102
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 8th Dec 2006 01:53
Character render 1
(yes i know it is cheesy but its a cheap game)
attached

102

Attachments

Login to view attachments
Hobgoblin Lord
19
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 8th Dec 2006 02:08
Hey I would find a bunch of spheres with silly hats kid of cool.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 8th Dec 2006 02:10
Haha.

If you complete this, this game'll be big. it has a unique graphical style, and it'll be funny to play this

Good luck. It looks good. (Even though i haven't seen much )

-Mansoor Siddiquie

Crazy Programmer
AGK Developer
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 8th Dec 2006 02:13 Edited at: 8th Dec 2006 02:14
Good luck with your game.


Load Programmer "Crazy Programmer",1
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 8th Dec 2006 02:25
This is a member of the opposing gang.
attached

102

Attachments

Login to view attachments
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 8th Dec 2006 02:56
A gun that is used on a vehicle.
(attached)

102

Attachments

Login to view attachments
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 8th Dec 2006 02:58
Actually after thinking about this, i might make this go online if i can learn it.

102
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 8th Dec 2006 03:10
Sory for over flow of pics, but here is a building,

STADIUM
(attached)

102

Attachments

Login to view attachments
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 8th Dec 2006 03:24
here is another building,

Strip Club
(attached)

102

Attachments

Login to view attachments
Alquerian
18
Years of Service
User Offline
Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 8th Dec 2006 07:08
Oh now, quit teasing us. We all need to see what kind of models will be in the strip club!

hehe, seriously, keep up the work. It sounds kind of fun and unique.

"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." - Aristotle
Chris Franklin
19
Years of Service
User Offline
Joined: 2nd Aug 2005
Location: UK
Posted: 8th Dec 2006 17:23
Tell ya what if you get the main engine done i'll find some spare time and model you real buildings for the game it's a bit primitive atm , otherwise nice work

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 8th Dec 2006 17:52
Quote: "We all need to see what kind of models will be in the strip club!"


Spheres stripped of their normals, you can only see their wire frame, ooh saucy


Nice idea for a game, I like what you're going for, I admire how newbies come up with such silly looking fun games, like squirrel wars, absolute legend.

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 8th Dec 2006 23:05 Edited at: 8th Dec 2006 23:09
Quote: "Spheres stripped of their normals, you can only see their wire frame, ooh saucy


Nice idea for a game, I like what you're going for, I admire how newbies come up with such silly looking fun games, like squirrel wars, absolute legend."

lol, thats a good idea, strip them to their wireframe!

oh and Chris Franklin, the engine will be open source so when i am finished you can have it.



ooh yea a stripper (attached)

102

Attachments

Login to view attachments
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 8th Dec 2006 23:56
haha sweet. Well I'm afraid that image breaks the AUP, we only allow for 'tasteful nudity', but that sphere is is just too bare, you might offend

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
Chris Franklin
19
Years of Service
User Offline
Joined: 2nd Aug 2005
Location: UK
Posted: 9th Dec 2006 00:03
Quote: "haha sweet. Well I'm afraid that image breaks the AUP, we only allow for 'tasteful nudity', but that sphere is is just too bare, you might offend "


lmao he's just kiddig coz he's gone nut's (sep i'm only joking y'kno me )


Looking forward to seeing this develop more

Hobgoblin Lord
19
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 9th Dec 2006 01:09
Kinda cool that you could make the stripped dance just by squeezin and squashing the sphere. WHo needs an animator?

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 9th Dec 2006 13:42
Quote: "Kinda cool that you could make the stripped dance just by squeezin and squashing the sphere. WHo needs an animator?"


A stunning game with revolutionary squash and stretch animation!

I think that would be slogan, anyone?

Quote: "mao he's just kiddig coz he's gone nut's"


I went nuts years a go my friend, it all started when my all of psychiatrists suddenly committed suicide, I never understood why.

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 9th Dec 2006 13:51
I like the unique graphics, good luck with this!

wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 9th Dec 2006 15:29
thanks you all for the support!

102
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 10th Dec 2006 21:25 Edited at: 10th Dec 2006 21:27
UPDATE!:
I am about 39% done with the actual engine and about 4% done with the graphics.

102
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 10th Dec 2006 23:02
Wow. Any screen shtos on the engine? I mean, you are about 40% done!

-Mansoor Siddiquie

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 11th Dec 2006 00:24
that's the engine thats 40%, that's about the same for my game, and there isn't much gameplay/graphically to show there, but screenshots would be cool, it will show us how well you're getting on, so we can comment Generally in a 'Work in progress' thread, ingane screenshots are standard, something most people throw hissy fits over .

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
Darth Vader
19
Years of Service
User Offline
Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 11th Dec 2006 04:37
You know those spheres in the top hats are actually something similar to what I need! I have this game that I want to make, but with no modelling skill I will have to rely on Royalty Free models. But for the main character I needed hamsters. Yep animated hamsters! But after looking at this game, which looks fantastic I might change from using hamsters and use a primitive! Beats animating!


I'll take you up on that offer!


wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 11th Dec 2006 04:41
Xenocythe:
Yes, while i am 40% done, they are controls and such, but the graphics are not integrated yet, i still have hundreds more to make a truly unique GTA style game, but i will post soon on what i can throw together for a game.

102
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 11th Dec 2006 05:16
alright, i have developed a simple HUD system and it is PRE photoshop, i will take it to photoshop tommorow to make it look modern, but this is thew basic setup for you.

(ATTACHED)

102

Attachments

Login to view attachments
Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 11th Dec 2006 05:41
Racism! Why is the evil gang black guys and your a white guy!

j/k , game looks funny! Keep up the good work.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Jourdan
18
Years of Service
User Offline
Joined: 15th Aug 2006
Location:
Posted: 11th Dec 2006 06:26
i know your character look silly and funny but it will make a controversial games.. why? cuz the bad guys is a black man..

but, nice idea.. btw, can u post the full enviroment? (the character + enemy + HUD + background + building + etc)

sorry for my bad english

Dangdut is a music of my Country
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 11th Dec 2006 23:02
fine, i will make a white enemy! And i am working on the full environment with the general game, but i am making a map plan as wee speak, ill show that soon.

102
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 13th Dec 2006 04:30
I am sorry, but i can not complete this project. I cannot make this work anymore, i forgot lots of things i was working on and i am just shutting the project down, and i am not giving out what i have done, but someone can carry this on and make their own version of my game, sorry.

102
Darth Vader
19
Years of Service
User Offline
Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 13th Dec 2006 05:54
Do you mind if I use your first model? The one with the ball and top hat.


Jourdan
18
Years of Service
User Offline
Joined: 15th Aug 2006
Location:
Posted: 13th Dec 2006 11:26
why? why? it's look great!

Dangdut is a music of my Country
wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 13th Dec 2006 14:07
yes,. you can all use my models. i will upload them after school today

102
Darth Vader
19
Years of Service
User Offline
Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 14th Dec 2006 04:25
Email me the models at
tacketh@gmail.com

It better that way!
Thanks!


wickedly kick it
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 14th Dec 2006 19:50
sorry, i only have the .x format of the models, here is the main guy (attached)

102

Attachments

Login to view attachments
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 14th Dec 2006 20:52
To bad to see you stopping.i haven't commented yet as i have more important things to do,however.now you stop.i wanted to say its to bad.

...No Signature here...
strongbad
18
Years of Service
User Offline
Joined: 27th Aug 2006
Location:
Posted: 23rd Dec 2006 17:20
Aw I got all excited till I saw that post

rip one off and strike its head, what once was white now is red...
Agent766
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Even I don\'t know.
Posted: 23rd Dec 2006 19:04
You should keep going. It sounds awsome. Also, there is a program I got called Tatoo. You can paint graphics on your guys. You should have smiley faces. And have a Wal-Mart with those yellow smiley faced guys. Please continue your project! Sounds totally awesome.

There are 3 kinds of people: Ones who can count, and ones who can't.

Did you know four out of five people have trouble with fractions?
SirRoss
19
Years of Service
User Offline
Joined: 19th Aug 2005
Location: United Kingdom
Posted: 23rd Dec 2006 19:09 Edited at: 24th Dec 2006 11:29
Well; here is the beginnings of a movement engine, W&S to go forward and back, mouse to look around and manoeuvre. You will need the maincharacter.x that can be found here: http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=1071739

I really hope people will add to this; I just coded it because I'm totally new to DarkBASIC; I'm currently a C++ programmer and just wanted to delve right in, so this is what I came up with. The mouse camera movement function is from the codebase, because I couldn't work out how to do that myself.

I really hope people will add to it, would be kinda cool to see the game actually take shape; and would be a great learning tool for me.



EDIT: I'll be adding in control over a rough surface later today.

The Microsoft Motto: Hey! It compiles! Ship it!
Dared1111
18
Years of Service
User Offline
Joined: 25th Oct 2006
Location:
Posted: 29th Dec 2006 11:15



a bit easier to understand (no turning or mouselook yet but a good example of strafing)

A game- nvidia cancelled but preserved till ive finished the current

Game progress- 25 percent

Login to post a reply

Server time is: 2024-11-23 22:08:06
Your offset time is: 2024-11-23 22:08:06