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3 Dimensional Chat / Main character for my game(crits please)

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The ARRAYinator
19
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Joined: 13th Aug 2005
Location:
Posted: 8th Dec 2006 01:52
Hi everyone ive been off these forums for a while but for a good reason. I decided to drop out of the nvidia competition. I have been working pretty hard and have a pretty good engine for my game built up in the irrilicht 3d rendering lib. and C++ and ive decided that for the game im doing im going to need certain things db doesent provide at the current moment and c is my primary language anyways. so enough of that anyways my game will be an action/adventure type game. That takes place in acient greece and egypt. Im aolmost done with the design doc. anyways so anyone who wants to know more ill let you have it. Anyways heres the beggining of my main characters model and thus far I think its one of my best yet. So here it is id really like to know what you think and what I should add etc. and also if anyone is really good at uv mapping etc. could you possibly point me in the right direction on how to go about making a nice texture map for this Or even if someon wants to help me with it when im done with the model that be great!


Heres a wire frame:


heres a perspective screen:


heres a side view:




Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 8th Dec 2006 02:26
Aww

Will you ever finish MAze Runner 3D? I was looking forward to its finish.

That character loks decent. Will he have a shirt? Otherwise, there is no structure to the arms...

-Mansoor Siddiquie

The ARRAYinator
19
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Joined: 13th Aug 2005
Location:
Posted: 8th Dec 2006 16:32
I am planning on finishing maze runner xeno. Again I have been thinking of going cross platform with all my current games. But again I may very well be coming right back to dbpro very soon. Also on maze runner 3d. At first it was just a simple concept just as the current state of the game is in. All the other things I was going to add were extras. I was thinking of rewriting the whole maze code anyways cause the framerates way to low for medium size mazes to begin with. So again Right now im just strengthening my programming an modelling skills so that my future projects(ex: maze runner) can be even better!
I hope you understand. Thanks!



The ARRAYinator
19
Years of Service
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Joined: 13th Aug 2005
Location:
Posted: 8th Dec 2006 17:05
Im seriously thinking of dropping this project for maze runner now,lol. Theres alot that could be done and people already like it.
Plus I can develop the battle engine for the other game if I ever start it. so if anyone else wants me to continue it feel free to post!



Oddmind
20
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 9th Dec 2006 03:12
its alright, edgeflow is a mess.

the joints need one or half of an edgleoop to deform right.

overall pretty good, keep working

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