Hi,
Ok; I have successfully loaded a Sketchup model into my world, and plonked the car down into the world. I give the car some power, and it just sits there, spinning wheels.
The code isn't to flash:
roadModel=seo load model("d:3d ModelsRoaddoc.kml",0,0)
numModels=seo model statistic(roadModel,3)
minModelNum=seo model statistic(roadModel,4)
maxModelNum=seo model statistic(roadModel,5)
for i=minModelNum to maxModelNum
phy make rigid body static mesh i
next i
The strange thing is, if I simply have a big box and make a static rigid box out of it, the car drives just fine. Ditto if I load a track created in Milkshape or something.
I've tried making a material for the sketchup model, but that didn't seem to change anything. I'm not getting any error codes, so that isn't the problem. If I drop the car from a height, it bounces on the surface, so there's a whole lot of physics working properly.
I've found and worked through Lee's DP and ConvSEO example, and I can't see anything that he is doing that I'm not. I've looked through the other vehicle example, but they are loading .dbo's, so they are not applicable.
It's got to be something simple, otherwise loading a standard .x file would not work.
Any suggestions?