I'm probably being really dumb or something, but how the heck to you make one sprite "not" go through another 1 when they collide.
I've been trying ever since i got DBP to make decent collisions but they just don't work.
My current project uses a world built from an array, the character, moves in 16 or 32 blocks (depending on what I have it as when i test it) and it collides with "all" the sprites around it. Yeh, thats great, except it goes through the half of them, because my collision testing and movement stoppage, is too complicated.
How can I make a simple "blocked" movement game, with real time collisions???????

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