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Olby
21
Years of Service
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Joined: 21st Aug 2003
Location:
Posted: 10th Dec 2006 19:35 Edited at: 10th Dec 2006 19:36
Can someone share an example code of them working together? I once tried to make ODE with DAI compatible but I never managed to finish it. Can anyone confirm that they even work together? I'm now in need to write my technical documents and I need to plan this right now.

Thanks,
Olby

AMD Sempron 3.1+ Ghz, 512MB Ram, ATI R9550 256MB Ram, Sound Blaster Live!, WinXP SP2, DirectX 9.0c, DBP 6.2
http://www.myspace.com/producerolby
Olby
21
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Joined: 21st Aug 2003
Location:
Posted: 13th Dec 2006 18:10
Anyone? I really need help with this because there are no posts about ode + d.ai here.

AMD Sempron 3.1+ Ghz, 512MB Ram, ATI R9550 256MB Ram, Sound Blaster Live!, WinXP SP2, DirectX 9.0c, DBP 6.2
http://www.myspace.com/producerolby
White knight
19
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Joined: 31st Dec 2004
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Posted: 5th Jan 2007 06:26
well try newton it woeks well with it.

abcd
Olby
21
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Joined: 21st Aug 2003
Location:
Posted: 7th Jan 2007 17:04
newton does not suit my current needs. i used newton in my recent project and i found it to be quite heavy and complex for my current fps project. ode is enough simple and not as problematic as DarkPHYSICS (additional drivers required and large dll size) and NEWTON (mainly almost no support anymore and complex system).

i dont want to use Newton anymore because if it will become incompatible with DBPro u6.3+ then there wont be new version released so quickly for it.

AMD Sempron 3.1+ Ghz, 512MB Ram, ATI R9550 256MB Ram, Sound Blaster Live!, WinXP SP2, DirectX 9.0c, DBP 6.2
http://www.myspace.com/producerolby
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 7th Jan 2007 23:37
DarkPhysics would probally work best, I'm not sure if ODE has any commands designed to handle characters.

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