Thanks for all of the comments,
@Sep: I agree, I usually dont use smooth since its kind of a cheating way to make things look a bit better, but in this case I didnt really mind as I will be adding more things to it later. I usually spend up to about 2000 polygons per model for my games (atleast for vehicles), so with only 600 polygons as my current count ATM, Ive still got a lot of room to add some hatches, extrusions, and guns.
Also, I usually tend to traignulate certain parts of my model on purpose because dbp automatically triangulates any models imported in, so Id rather control the way certain parts are triangulated incase I think it'll mess up the model during import. Good tip though, I have noticed a lot that triangulation screws things up.
Thanks for all the input, Ill try to texture it soon/get it in the game for a video.
- RUC'