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FPSC Classic Models and Media / Alpha Channel Tutorial

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Urlforce Studios
18
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Joined: 16th Oct 2006
Location:
Posted: 12th Dec 2006 02:21


When you save, make sure the box that says save alpha channels is checked.

Once you texture something in game, make sure the object is dynamic and has movement off, if it is stationary.

Cheers!

He said, "You drink when you're lonely." No I drink when I want!
He said, "You'll never be sober." Sure. Why would I want that?
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 12th Dec 2006 05:58
hmm 1 prob...

WHATS THE SOFTWARE YOU'RE USING?

Download the official Game Creator's toolbar!
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 12th Dec 2006 07:13
Photoshop

Urlforce Studios
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 12th Dec 2006 22:27
So did this help anybody?

He said, "You drink when you're lonely." No I drink when I want!
He said, "You'll never be sober." Sure. Why would I want that?
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 13th Dec 2006 00:36
not me, I don't use photoshop.

nice tut anyhow.


Get my Mega Segment Pack for free, be one of the first 5 to post
5hunter6
18
Years of Service
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Joined: 23rd Jul 2006
Location: Looking at the screen, same as you
Posted: 13th Dec 2006 00:43 Edited at: 13th Dec 2006 00:46
Thanks it helped me a lot i never knew how to do a alpha channel and now i do!!

Only one question in the last step you say

Quote: "fill this layer with a texture or a color..."


should that be another layer?

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