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FPSC Classic Product Chat / Door starts open

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Nickydude
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Posted: 13th Dec 2006 00:19
Yes I've searched and there's a whole heap of door threads. I've looked through many but not all as I'm not sure where it's been answered before.

How do you make a door start open?


Silent Thunder
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Posted: 13th Dec 2006 00:43
put this script into a trigger zone on the player start marker.

hope this helped!


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Nickydude
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Posted: 13th Dec 2006 01:07
Thanks

Now I just have to figure out how to use it to have certain doors open at the start of the game! I haven't looked at scripting yet, still trying to get my head around level design


Silent Thunder
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Posted: 13th Dec 2006 01:57
put the door, or doors' name in the trigger zone's "If used" box.


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Nickydude
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Posted: 13th Dec 2006 02:04
Thanks ST, I'll try that on Thursday, full days work tomorrow!


Nickydude
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Posted: 14th Dec 2006 23:13
Right, tried that ST, when I reach the trigger zone (I've moved it from the player's start position), there's a brief pause (fair enough) and an unlocking sound, but when I reach the doors that should be open (in another room) they're still shut, would I have to state a certain frame of animation in the script to have them open?


Silent Thunder
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Posted: 15th Dec 2006 03:00
here's a video of how to do it.


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Nickydude
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Posted: 15th Dec 2006 09:28
The videos blank! Well, it's just a black screen with a little 64x64 pic in the top-left corner and what looks like a couple of black buttons on a start bar!


Nue B
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Posted: 15th Dec 2006 20:59
why not just reverse the door script so it starts at the open frame?

Nue B. or not Nue B. That is the question.
Silent Thunder
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Posted: 15th Dec 2006 23:36
I don't know what happened with the video, but here's what you do.


1. Get a door segment (it has to be a remote door)
2. Make a triggerzone and give it my script.
3. The name of the door is most likely "Remote Door", so put "Remote Door" in the trigger zones ifused field.
4. walk into the triggerzone and the door opens and stays open.


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Nickydude
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Posted: 16th Dec 2006 17:46
Quote: "1. Get a door segment (it has to be a remote door)"


Ahh, I was using "Painted Door" from 'Modern Day 2' (can't remember which pack it's from). does it have to be a Remote Door?


Mickm
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Posted: 16th Dec 2006 22:56
I think he means use the "Remote Door" fpi script located in your scripts folder.

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Silent Thunder
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Posted: 17th Dec 2006 05:48
Quote: "I think he means use the "Remote Door" fpi script located in your scripts folder."
Quote: "does it have to be a Remote Door?"


yes.


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Nickydude
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Posted: 17th Dec 2006 09:32
That's why then, damn.


JohannesM
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Posted: 17th Dec 2006 14:37
Just give it the remote door script! It's in scriptbank

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!

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