I never found the building brushes poke a fish, but yeah there is a plethora more in the brushes window, Ive set up a bar with the most useful ones.
There is a few errors when it comes to overlapping and inverted polys in some branch sections.
Most of the polycounts are over the top for sure even with one brush stroke.
They will be perfect for building architectural fly-bys, no more 2d/3d decal trees, more render time
I should make a test map and keep it until games can push that many polys.
painting them onto a nurbed surface like a landscape is a lot of fun.