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FPSC Classic Models and Media / Handgrenade - tired of life...

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Zilla
18
Years of Service
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Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 14th Dec 2006 17:20
Here is a handgrenade that is tired of life



Modeling and texturing the object in Cinema 4D was the fun part, now I have to reduce everthing to make it low-poly and FPSC-ready

I don't know yet if it should be a character, ammo or a weapon.
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 14th Dec 2006 17:50
a charachter would be cool

like the FPSC skull; exept make a script so that he blows up if he comes within 40 units of you dunno if explosions r possible, but it would be kwl

good work

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
JohannesM
19
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 14th Dec 2006 18:07
Nice! You could make that into a good quality grenade model if you remove the eyes!

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!
ellimist
17
Years of Service
User Offline
Joined: 13th Dec 2006
Location:
Posted: 14th Dec 2006 18:08
ya, a character would be better, cus you wouldn't be able to see the eyes if it was a weapon

(\__/)
(O.o )
(> < ) BEWARE THE EVIL BUNNY!!!!!!!!! BEEEEEEWWWWAAAARRRREEE!!!!!
Maxi Studio
18
Years of Service
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Joined: 15th Jun 2006
Location: The Middle Of Norway
Posted: 14th Dec 2006 20:05
Will it be free?



MAXI STUDIO

http://maxi-studio.1500mb.com
Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 14th Dec 2006 22:52
That texture is amazing!

"People are easier to search when they're dead."--Captain Barbosa
the inovator
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location: virginia
Posted: 15th Dec 2006 05:10
nice
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 15th Dec 2006 06:13
Quote: "Will it be free?"


I new that this was going to get asked.

Nice model by the way. I love the texture, one of the better ones that I have seen here. This has made me want to get in to modelling again. Time to dust off ye old program box and tablet....

Keep it up man!

Regards,
RF

Errant AI
18
Years of Service
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Joined: 24th Aug 2006
Location:
Posted: 15th Dec 2006 07:53
That's awesome... Reminds me of the bullets in Roger Rabbit.
rolfy
18
Years of Service
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Joined: 23rd Jun 2006
Location:
Posted: 15th Dec 2006 08:05
Makes me wanna pull the pin to put him out of his misery,really nice work.
I would normally make the low poly model,then meshsmooth it to get the higher poly version,this means the low poly is always accessible,you can use the high poly to produce a normal map for detailing.I find artefacts forming when trying to reduce high poly models.
Zilla
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 15th Dec 2006 09:04
@rolfy

yes, you are right. maybe i'll have to start it all over and take the high poly model as a reference.
Zilla
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 15th Dec 2006 09:12 Edited at: 15th Dec 2006 09:13
Quote: "Will it be free?"


I am currently working on a model pack. It will be called: The Secret Entities and it will be produced by Swiss KGB (Swiss Komputer Games Bureau). As you can imagine, Swiss KGB is a divison of ONAWECOM ("Oh, Not Another WE COMpany" ) and if I won't be able to produce enough high-quality models, that I can sell for a acceptable price, I will give these models away for free.

So stay tuned and chances are good, that you will get them for free
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 15th Dec 2006 18:31
I like the eyes on the grenade.

BTW like RF said earlier if you post anything that looks even halfway decent somebody will almost always ask if it's free.

I could see this chasing me down a hallway.
Nice work.

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