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FPSC Classic Product Chat / ~list of questions~

Author
Message
bfx arena 2008
17
Years of Service
User Offline
Joined: 14th Dec 2006
Location:
Posted: 14th Dec 2006 21:12
1.how do i set the spawing points for multiplayer?

2.how do i make my person start with some weapons?

3.how do i create the menu screen(with host and join)?

4.can i make the game single player and multiplayer?how?

might add more! if i can remember anymore
Soldiers
17
Years of Service
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Joined: 29th Nov 2006
Location: Look behind you
Posted: 14th Dec 2006 22:09
Please read the manual mate. i have and i kn ow all the answers except number 1 and infuture please use the Q&A thread for questions. Btw the manu is found in.

C:\Program Files\The Game Creators\FPS Creator\Docs

WWII: A Soldier's Story.

A Game made by Planet Enterprises, released in April
Storm 6000
19
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 14th Dec 2006 22:13
READ THE MANUAL
READ NIKKY DUDES GUIDE
USE THE SEARCH FEATURE

BECAUSE IM NICE!!!!

1.in multiplayer mode its the charcter entities that are spawn points (up to 8)
2.right click on start marker to get properties and find has weapon to pick from the list or to have more place weapons and ammo in same place as the start marker ensuring physics option is turned off for all of these items
3.build a game in multiplayer mode (can be chosen from file, preferences)
4.no not without using an external application to control it like i have done ( i made it myself before you ask)

Thanks
Adam
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 14th Dec 2006 22:34 Edited at: 14th Dec 2006 22:35
bfx arena 2008,

Please dont start multiple threads unecessarily if you can help it in future. You could use this one for all your questions as they are all posted in recent timescale history. Might be a different story if a thread had dissapeared somewhere out of view.

"I am and forever will be your friend"
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 14th Dec 2006 22:42
who was it that said:

Quote: "for every good new user there are some that are, well, not so good."


I agree with whoever said that.

read the manual, read the tutorials, read everything, and use the search function.


Get my Mega Segment Pack for free, be one of the first 5 to post
bfx arena 2008
17
Years of Service
User Offline
Joined: 14th Dec 2006
Location:
Posted: 14th Dec 2006 22:45
Quote: "2.right click on start marker to get properties and find has weapon to pick from the list or to have more place weapons and ammo in same place as the start marker ensuring physics option is turned off for all of these items"


im talking about multiplayer!!!! start markers are not used in multiplayer(if u have ever tried, it says NOT USED)

///ive read the manual, cant exactly understand it
///soldiers, is there atleast one person that has used that thread?

Quote: "1.in multiplayer mode its the charcter entities that are spawn points (up to 8)"


what?
Nickydude
Retired Moderator
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 14th Dec 2006 22:52
Was I this bad when I joined?

Welcome bfx arena 2008


Thraxas
Retired Moderator
18
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 14th Dec 2006 23:07
Quote: "Quote: "1.in multiplayer mode its the charcter entities that are spawn points (up to 8)"

what?"


choose a character from the entity tab e.g. colonel X and put them onto your map where you want them to start... you can do this with up to 8 different characters...

'Dawn of the Fallen Angel' coming soon(ish)...
RedneckRambo
17
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 15th Dec 2006 00:25 Edited at: 15th Dec 2006 00:28
read the manual

note- there is a better manual if you search around the forums

welcome to the forums

Tiggle Bitties

bfx arena 2008
17
Years of Service
User Offline
Joined: 14th Dec 2006
Location:
Posted: 15th Dec 2006 00:49
NEW~~~when i go to test the game it has like yellow boxes flying evrywere anf it has info about the wepons and stuff! will this dissapear when i make it into an .exe file?

thanks in advance!
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 15th Dec 2006 02:59
Quote: "when i go to test the game it has like yellow boxes flying evrywere anf it has info about the wepons and stuff!"


try not pressing the tab key....................


Get my Mega Segment Pack for free, be one of the first 5 to post
bfx arena 2008
17
Years of Service
User Offline
Joined: 14th Dec 2006
Location:
Posted: 15th Dec 2006 03:38
ok thanks
bfx arena 2008
17
Years of Service
User Offline
Joined: 14th Dec 2006
Location:
Posted: 15th Dec 2006 15:42
*NEW* - When i try to build the .exe for my arena game a popup pops out with the folowing: 13

and then when it gets to building lightmaps it doesnt do anything, it just freezes!
bfx arena 2008
17
Years of Service
User Offline
Joined: 14th Dec 2006
Location:
Posted: 15th Dec 2006 18:46
can model pack 5 wepons be dynamic, so i can put em on floor or watever?
bfx arena 2008
17
Years of Service
User Offline
Joined: 14th Dec 2006
Location:
Posted: 15th Dec 2006 23:42
how do i make my player start with more than one gun?

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