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FPSC Classic Models and Media / How to make an moving object (a.e. a car)?

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Attila
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 17th Aug 2004
Location:
Posted: 14th Dec 2006 22:43
Sometime it seem appropriate to enter moving parts in a level (a.e. a car or a train or simply a robot moving by). I tried to setup those objects as characters and then to set them to a path using follow.fpi, but the objects are positioned somewhere above the ground.

Can somebody tell me how I get the object to the ground. The objects are .x-format and appaer to be on ground in 3d-editors.

thx
Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 14th Dec 2006 22:58
Look at butter fingers helicopter.

"People are easier to search when they're dead."--Captain Barbosa
vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 14th Dec 2006 23:17
press enter in the map-editor while the object is selected maybe

so what's the job?
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 15th Dec 2006 01:16
Don't make it a character. Simply right click on it, set PHYSICS to OFF, IMMOBILE to NO, and set main script to People\Follow.fpi. Now make some waypoints and tada!

Attila
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 17th Aug 2004
Location:
Posted: 5th Feb 2007 19:10
Thanks Airslide that worked

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