1.
The ability to remove items from the Library. I included something in a game which then became corrupt, the item was still in the library but the object didn’t exists anymore so every time I try to test the game an error comes up about a non-existing object and FPSC crashes.
*
Hopefully this will be done in RC6*
2.
Better manipulation of sound distance. Placing a steam decal in a room also puts a steam sound with it, but you can still hear it 5 rooms away! Perhaps the ability to specify a sound range, like when placing marker lights.
3.
Non biped organic models. Ok, this not related to FPSC bug fixes but I’d like to see creature type model packs, like those from Doom or Half Life. Also normal animals, like cows, dogs, rabbits, birds...
4.
Saving build data when saving map. If you change your game through the ‘File > Build Game’ menu (changing fog levels, ambience levels, skybox, etc) it doesn’t save that data when saving your game, this means every game you’ve made, you need to change all those setting back to how they were by hand.
5.
Gravity. Especially on things like ammo. Stack two boxes one on top of the other, then put ammo on top of them, play the game and push the boxes out of the way, the ammo stays in the air.
6.
Light leakage. Lighting can leak through walls and levels, light should be stopped by opaque solid objects (like walls and floors!)