FredP,
OK I have tested V1.04RC6. Please remember that I test only for serious issues I am concerned with so I do not test these Updates across all features and functions. I always test the same complex levels which have been consistant across all upgrades so that I have a level benchmark to work from and aways with reference to specific marked level points used in all assessments again so consistency can be judged fairly across the various versions.
I can say that this latest version is for me again slightly slower than V1.04RC4 at around just 1 or 2 fps slower averaging overall fps speeds of 24 fps as opposed to the highest readouts I have seen in V1.3RC2 of achieving near max fps of 30 -32 fps consistantly throughout all areas of levels. (excludes Serious Lagg Issue in outdoor levels only).
Without doubt the drain is Character AI releative, so no change as expected over recent versions as Lee had indicated would be the case.
I see no change with regard to the library issue which with me has been consistently messed up since V1 through all versions. i.e. entities library appears correctly - segments library is a complete mess. I see no unloading of unused or uneeded segments or entities in this version. In effect no change at all. See attached screen shot.
As far as my particular levels are concerned I found no other issues and everything seems to be correct. No other problems being seen. I found no crashing or problems loading, test running, saving or closing levels and exiting progrmm and all seems as it should be from that point of view so again no change.
The only issue I have of note to me is the fps speed so will stick here now and await V1.04RC7 and Dark Lights and look forward very much to seeing that and Dark AI integration thereafter and hopefully picking up my development once again. That would be nice.
Sorry I can be of no further help as for me there is simply no change I have any concern for.
"I am and forever will be your friend"