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FPSC Classic Models and Media / gamespace is importing .x files wrong

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Ludford
17
Years of Service
User Offline
Joined: 15th Dec 2006
Location:
Posted: 15th Dec 2006 20:24
does anyone else have this problem? when I import .x fils from fps creator they are not textured missing several faces, at a wierd angle and arn't animated. any Idea what the problem is?
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 15th Dec 2006 20:56
gamespace is a good program... but unfortunatly the .X import is buggy.

just open the.x in lithunwrap, then save as .3ds. then import it. Then the model will work fine

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Ludford
17
Years of Service
User Offline
Joined: 15th Dec 2006
Location:
Posted: 15th Dec 2006 21:07
that would be good, seeing as I was only using gamespace as a converter, I use 3ds max for all my modeling
Ludford
17
Years of Service
User Offline
Joined: 15th Dec 2006
Location:
Posted: 15th Dec 2006 21:37
it still imports with no texture at a wierd angle and with no animation, in gamescape and 3ds max. the pivot pionts are so messed up the odels unusable. And these are the models that came with the program!

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