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Soldiers
17
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Joined: 29th Nov 2006
Location: Look behind you
Posted: 16th Dec 2006 13:26
hi guys, i have searched the forum for a script or a tip but have not found one, my question is. i am doing a prologue for my game which will be the end mission as well. (like in call of duty/brothers in arms etc..) but i want to make you die at a certain point but also that the level is compleated and so you win and progress to the next level.

thanks guys

WWII: A Soldier's Story.

A Game made by Planet Enterprises, released in April
Soldiers
17
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Joined: 29th Nov 2006
Location: Look behind you
Posted: 16th Dec 2006 14:24
Please help guys

WWII: A Soldier's Story.

A Game made by Planet Enterprises, released in April
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 16th Dec 2006 15:44
1 - if you're dead, why go to the next level

2 - why not make a cutscene

3 - well....i can't think of a 3, lol

so what's the job?
Soldiers
17
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Location: Look behind you
Posted: 16th Dec 2006 16:01
well you don't actually die but where you get automatically kind of shot and then the prologue is over and you kind of die. but you win. those of u with call of duty 2 and Brothers in arms: Roaf to hill 30 will understand

WWII: A Soldier's Story.

A Game made by Planet Enterprises, released in April
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 16th Dec 2006 16:25
Your info is kind of vague, so I don't know how the player dies. If you're making him die, you obviously have it scripted to ensure that it happens. In that case, just add PLRMOVETO=[name of winzone] to the end of the script.

Note: I'm not sure if you can PLRMOVETO a winzone because I have not tried it, but if you cant, just place any dynamic entity in the winzone and PLRMOVETO it instead.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Soldiers
17
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Location: Look behind you
Posted: 16th Dec 2006 16:51
i understand what you say. here is more info. Ok you are basically in a trench fighting forever and can not escape and all your allies are dying and then you are the only one alive and then you get shot and die and the prolouge finishes but you progress to the next level

WWII: A Soldier's Story.

A Game made by Planet Enterprises, released in April
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 16th Dec 2006 17:41
Well, if this is to be a video, then no problem. You just place a zone on the players start maker so it plays as the level starts. Then when it fades out and finishes, the level starts.

If you are scripting this action in game as a level, then what I said above will work.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Soldiers
17
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Location: Look behind you
Posted: 16th Dec 2006 17:41
and plus there are only like 5 allies and 50 enemy's and there health is like 1000 and yours is 50 so when you die that is when i want the level to end but so you progress to the next level. i will try the code tommorrow.

but you said i have it scripted. how do i have it scripted so he dies lke after 4 mins or somethin

WWII: A Soldier's Story.

A Game made by Planet Enterprises, released in April
Soldiers
17
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Location: Look behind you
Posted: 16th Dec 2006 17:41
nope not a video

WWII: A Soldier's Story.

A Game made by Planet Enterprises, released in April
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 16th Dec 2006 18:27
Quote: "how do i have it scripted so he dies lke after 4 mins or somethin"


Use a timer. TIMERGREATER=24000,PLRMOVETO=[whatever]

Best.

I'm sorry, my answers are limited. You must ask the right question.

Storm 6000
20
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Joined: 10th Oct 2004
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Posted: 16th Dec 2006 18:34
or plrhealthless=1:plrmoveto

that would go in the setuplevel script btw

Thanks
Adam
Soldiers
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Location: Look behind you
Posted: 16th Dec 2006 18:35
ok thanx 2 questions.

1. timegreater=2400 is this 2400 seconds.

2. i want him to die then move to winzone not move to winzone straight away.

WWII: A Soldier's Story.

A Game made by Planet Enterprises, released in April
Soldiers
17
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Joined: 29th Nov 2006
Location: Look behind you
Posted: 16th Dec 2006 18:37
plus could you guys exlain to me what these scrips mean (NOOB HERE) coz i am stuck and where is the setup level script. btw i only want it for 1 level not all.

WWII: A Soldier's Story.

A Game made by Planet Enterprises, released in April
Zilla
18
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Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 17th Dec 2006 09:30
The solution is right here:

http://forum.thegamecreators.com/?m=forum_view&t=67128&b=23

Next time try to search the Scripts-Forum for these kind of problems, not the general FPSC Chat.
Storm 6000
20
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Posted: 18th Dec 2006 00:53
yer and try learning to script before doing somthing liek this sorry but facts are facts if you wana do stuff that woznt designed out of the box you gota get reasonable with scripting wirte your own script and when it doesnt work ask for help you just look lazy

Thanks
Adam
Zilla
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Location: Swiss KGB
Posted: 18th Dec 2006 13:58
@Storm 6000
don't be so cruel. it was a good question, he is a beginner and overlooked something. i also have asked "stupid" questions and always recieved good advice.

and after all: it's christmas time!

keep it up, Soldiers!
Soldiers
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Location: Look behind you
Posted: 19th Dec 2006 12:26
yes i am trying to learn scripting and am reading tutorials. and guys i do search but if you type in death to win you get 1 results the one i need. and if you die to win you get loads so how are you supposed to know which one to search for. and if you type in win it comes up with loads of diifferent results

WAS SOLDIER'S
Pus In Boots
19
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Location: S.M.I.L.E. industries
Posted: 19th Dec 2006 20:00
Perhaps a winzone and killzone on the same spot might work?

Would you kindly look away from the screen when you're in my presence?

visit www.gameshell.tk
Swhale aka The FPS Creator
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Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 20th Dec 2006 00:39
Yea, or maybe make the winzone, but make a time to delay the win, and also apply a hurtplayer thing, to drain all his life really fast, and by that time the win will activate.

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