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FPSC Classic Product Chat / Stone platform...Dynamic entity...spawn when pull switch but cannot stand on it.

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TZap
19
Years of Service
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Joined: 29th Aug 2005
Location:
Posted: 17th Dec 2006 15:29
I have a stone column that you can jump on. If I change the Spawn at start to No and set a switch to make it appear,...when it appears, you can jump through it...i.e. you cannot jump and stand on it.

Its set as Dynamic with no other properties changed apart from the Spawn at Start set to No.

Any ideas? Its part of a game puzzle and it would be great if I could get this to work.
Storm 6000
19
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 18th Dec 2006 00:46
at the very start of the main script for the object make sure you have the "colon" command just to make sure colision has been ativated after the object has been spawned

Thanks
Adam
TZap
19
Years of Service
User Offline
Joined: 29th Aug 2005
Location:
Posted: 18th Dec 2006 10:51
Thanks for the advice but does not work. This is the code in the main script:

:state=0:colon
:state=0:state=1

The entity appears ok but you cannot stand on it, you just fall through it. Try it yourself.

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