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Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 18th Dec 2006 14:11
I found the trench that someone had done and gave them a try but they shot the fps down to much?
So have been working on some of my own to use.
Not as fancy as the other ones but the fps is good on them.
See the screenshots. if you like I could make a installer for them I guess.

Cool to have some baddies with snipers shooting at ya from the other Trenchs.






Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 18th Dec 2006 14:31 Edited at: 18th Dec 2006 14:32
Me likee!

The last screenshot reminds me of those animated Monty Python sketches that have the heads everywhere


tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 18th Dec 2006 18:34 Edited at: 18th Dec 2006 18:34
its good stuff, but looks too modern...

an alternate wood texture aswell would be nice

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
WuTang
18
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Joined: 26th Aug 2006
Location: England , Cheshire
Posted: 18th Dec 2006 18:36
I like them they were bound to have a few clean cut trenches in WW2

Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 18th Dec 2006 20:16
To be fair here is the other Trenchs and they look better then mine.
But you will have to test them yourself to see if you want to use them.
http://forum.thegamecreators.com/?m=forum_view&t=86508&b=24

Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 18th Dec 2006 22:01
Candle, why don't ya make a segment where the floor is higher then normal with your current textures. I think having the player higher then the edge by a little bit would help the look. For a trench to protect you in real life you'd need to duck down right?(I know you cant control how far ya duck down in fpsc, but I'm just saying"). Then maybe make one segment for the ends that has a slight incline to it.

Just some ideas for ya, but good work. I'm a poly counter myself and most those free trenches offered round here are way to high for me.

Good luck
Loc
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 18th Dec 2006 22:12 Edited at: 18th Dec 2006 22:13
Well I have the floor offset with -5 and that gives you the high to shoot over the top and see the enemy but I found the war2 guys are to short so had to put a Small Pallette in the Trench so you could just see the heads. lol
I'm using signs to do the Trenches . but if I off set the floor more then the -5 to raise it you can't see the floor then.

Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 18th Dec 2006 22:24
Candle something people Like Errant and myself are doing is running all characters at 90% and not 80% like the stock FPE says. This is closer to a correct height when you walk up and are face to face with a char. Not sure if your doing that...but it may help.

Loc
Candle_
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Location: kindergarten
Posted: 18th Dec 2006 22:26
Well that would help a lot to this size problem.
Thanks for the help.

Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 18th Dec 2006 22:53
I think these look nice

Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 18th Dec 2006 23:19
Thanks Luke. I'm going to work on them and get them a little better looking then I'll give a download for them.

Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 18th Dec 2006 23:25
I do think they look rather clean. If these are meant to be WW1, they need to be sandbags, really. Also, the edges look way too smooth. You know, they are pretty much a perfect 90o angle, which after a little bit of shelling, wouldn't be the case
Still, some great work again! Nice to see you getting back into the forums again... I remember a brief time we didnt see much of you :S

Dan

Coolix
18
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Joined: 22nd Oct 2006
Location:
Posted: 19th Dec 2006 02:24
Are ya still gonna post them for download? i could really use them

Games in development Scythe

Finished Games None -Owner of Pacspam Studios}
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 19th Dec 2006 02:54 Edited at: 19th Dec 2006 03:29
Will see, I don't release things unless I think they are ready.
I was looking at the Cliffs in the Modern Day pack and they make a good Trenches , I just had to make a new floor and raise it up a little .





Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 19th Dec 2006 04:24
Yeah that looks tight...Much better
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 19th Dec 2006 04:30 Edited at: 19th Dec 2006 05:25
Only thing can't give it away as it use's the Modern Day pack stuff.

Made a video of it , listen to the sounds when I walk into the zones.
http://www.mediafire.com/?2meokznd2tb

s4real
VIP Member
18
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Joined: 22nd Jul 2006
Location:
Posted: 19th Dec 2006 16:05
Nice work candle look good only thing i would say is to pick better ways to host ya downloads(lol) but good work.


Best s4

Im a wizz at texturing toilets
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 19th Dec 2006 16:27 Edited at: 19th Dec 2006 16:56
Everytime I would upload here I get cgi errors .
I know a better host I will upload it there too.
Better download host. but only host for 30 days.
http://www.mytempdir.com/1123944

JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 19th Dec 2006 17:51
Nice trench!

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 19th Dec 2006 23:19
Here is one that i will release for you guys
http://rapidshare.com/files/8192504/Trenches.exe.html

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Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 19th Dec 2006 23:51
New Trench . forgot the little noncommercial commercial use is ok.
Credit would be nice but not needed.

G4fan
18
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 20th Dec 2006 03:14 Edited at: 20th Dec 2006 03:15
Cool!

My first game: "Wars of Crime"-31% completed
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 20th Dec 2006 04:42
sweet man. you said you're using signs, eh? well, than how did you get the rock to buldge out?

Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 20th Dec 2006 04:50
Signs can now import custom walls, which can be made into segments.

Thats a custom wall.
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 20th Dec 2006 04:51
If your talking about the kind grey one that is from a model pack that I made a fake floor for it to raise it up so you could see over the top.
The last one I used signs with the textures I made.


MY FPSC FILES http://rapidshare.com/users/IPG3HZ
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 20th Dec 2006 04:55
Ya the last one I did with the wall etc.
I'm not the best modeler. lol
Couldn't model my way out of a paper bag. lol


MY FPSC FILES http://rapidshare.com/users/IPG3HZ
tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 20th Dec 2006 08:13
wow now i really like the second one dude! It will come very useful

Tyrano

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 21st Dec 2006 02:49 Edited at: 21st Dec 2006 02:49
What ya think of this one?




World War II Content Pack Entites by Keith
Go buy it. It's cool pack...


MY FPSC FILES
Inverted
18
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Joined: 19th Nov 2006
Location: Oregon
Posted: 21st Dec 2006 02:52
Wow!
Very, very nice work, keep it up

Opposites are different, not wrong
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 21st Dec 2006 03:48
Here is the link to download it.


MY FPSC FILES
tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 21st Dec 2006 13:31
wow i might buy that sometime in the future; but so far i havent even got any of the official model packs, so i may get round to it eventually.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Robert F
User Banned
Posted: 10th Feb 2007 18:14
those are nice

Robert F

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