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DarkBASIC Professional Discussion / What 3d object formats does DBPro support?

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silversnake
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Posted: 28th Apr 2003 05:02
I tried to laod a file called Pistol.max but it dint like it. an image in the same dir loaded fine. Just wondering what formats r supported. Thanks.
ZKAT8IT
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Posted: 28th Apr 2003 06:01
the 3d object formats that DBP supports are .x .3ds .md2 .md3 and .mdl

andrew11
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Posted: 28th Apr 2003 06:14
But .3ds dosen't work yet. Use .x, it is most reliable.

"All programmers are playwrites and all computers are lousy actors" -Anon
Shadow Robert
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Posted: 28th Apr 2003 07:33
any format you make an importer for

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
freshalias
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Posted: 28th Apr 2003 09:01
Holy crapola! All the replies to this post are either vague or wrong! x-d

The answer is :
*.max files are a proprietary format of Discreet 3D Studio Max, no third party application supports the import of .max files directly. Not even Milkshape3D. Gmax maybe, dunno.

No. DBPro with Patch 4 does not support 3ds, md2, md3, or mdl, I don't care what the dbpro homepage sez. The *.x format is the only currently supported format.
3ds -> Autodesk 3d Studio format
md2 -> quake 2 format
md3 -> quake 3 format
mdl (decompiled *.smd's) -> halflife format (not to be confused with quake 1 format which shares the same extension)

silversnake some friendly advice, do your homework before asking such redundant questions.

IanM
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Posted: 28th Apr 2003 09:07
Patch 3.1 and prior support all the formats named on the homepage.

Patch 4 was *never* advertised as a full patch - only as an interim patch for the new 3D pipeline.

Patch 5 will provide the 3D pipeline, plus the reintroduction of the other formats.

And Raven was quite correct. There is nothing to stop you writing your own converter to build meshes, and there wull be a new SDK for people to write importer DLL's - the only thing unknown ATM is whether it will be released as a part of Patch 5.
silversnake
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Posted: 29th Apr 2003 01:27
ok thanks for the help. Ill tell my modeler to save the fiels in .x
But..ehh..how is that a redundant question/??

Shadow Robert
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Posted: 29th Apr 2003 04:50
freshalias... if no outside application supports .max, explain why Deep(Exploration, Lightwave7.5, Maya 4/5 and SoftImage 3.x have importers for the format?
the question isn't redundant and there is information availble on this format but only that which comes with the Max SDK

DarkBasic Professional lists within the help the formats it is capable of loading in the "load object" help file ... if what you see is not there you will have to create your own importer using the Memory Blocks.

but there is no limitation on the formats you can and can't load - just because information isn't freely available doesn't mean that the format cannot be back engineered and loaded, that is how Quake MDL format was first made available for editing in Quake Model Editor (qME) ... wasn't until a year after development the model format was released in the Modification SDK

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Bulleyes
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Location: Cyberjaya, Malaysia
Posted: 1st May 2003 11:29
Just curious, how do I write a DLL to load a new file format if I don't know how DBpro represents each 3D model internally? Even if Memory Blocks is being used, I still need to know how to store the 3D model information in a chunk of memory so that DBpro can load it using MAKE MESH FROM MEMBLOCK command.

Thanks!

Bad Nose Entertainment - Where games are forged from the flames of talent and passion.

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MrTAToad
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Posted: 1st May 2003 12:01
You cant yet - unless you've got DBDN...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Bulleyes
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Posted: 1st May 2003 16:46
What do you mean? Does DBDN publish the internal data structure of 3D Model representation in DBpro, which I believe is the DBO format.

Bad Nose Entertainment - Where games are forged from the flames of talent and passion.

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IanM
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Posted: 1st May 2003 21:34
Nope, not even us yet - not that I'd know what to do with it anyway.

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