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FPSC Classic Product Chat / my game goes slow

Author
Message
sexy_legs
17
Years of Service
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Joined: 19th Dec 2006
Location:
Posted: 19th Dec 2006 16:57
hi guys i have made game and it goes slow when i walk can you help x x
Luke314pi
18
Years of Service
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 19th Dec 2006 17:34
Too many dynamic entities can slow your game down. Large open areas can slow your game down. Random acts of god can slow your game down.

xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 19th Dec 2006 17:42
Quote: "Random acts of god can slow your game down."
lol

Those are intentional.

I'm sorry, my answers are limited. You must ask the right question.

Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 19th Dec 2006 19:07 Edited at: 19th Dec 2006 19:08
I'm sure Lee doesn't do things randomly Click on the banner in my sig, there's a great guide that could help you a lot!


Pus In Boots
19
Years of Service
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 19th Dec 2006 19:47 Edited at: 19th Dec 2006 19:49
Try and keep your playing areas relatively contained.
Don't use too many unessential dynamic entities.
Consider using trigger zones to spawn enemies and/or dynamic entities.

This is about the third time I've said this in the past few days, so try using the search bar before making such a common post.

Quote: "I'm sure lee doesn't do things randomly"


Suckup

Would you kindly look away from the screen when you're in my presence?

visit www.gameshell.tk
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 19th Dec 2006 20:00
Quote: "I'm sure Lee doesn't do things randomly "


Have you ever seen the FPSC source code?

You do know Lee and Mike get together and say,"I wonder what happens when we add this line?We can post this as the next RC."
Just kidding,Lee and Mike.

Quote: "Consider using trigger zones to spawn enemies and/or dynamic entities."


Trigger zones,along with the aforementioned random acts of God,can slow down your level as well.
There are a lot of threads on the subject of FPSC and speed issues.
I am sure that if you search the forums you will find a lot of information on the subject.

sexy_legs
17
Years of Service
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Joined: 19th Dec 2006
Location:
Posted: 19th Dec 2006 20:08
Thank you x x
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 19th Dec 2006 20:42
There is a lot of debate about speed issues.

We currently have a number of issues which slow gameplay speeds which the end user has no control over. The information available at the forums and following good design practices as outlined in the manual and here too may help. At the end of the day best speeds can be achieved by the individual knowing their individual problems and having some experience with FPSC as to overcome them in each case.



"I am and forever will be your friend"
Airslide
20
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 20th Dec 2006 00:33
While looking through the source, it seems to be that some major speed issues are the cause of unnessasary calculations and using parts of code that don't always need to be used. Unforutently, these are used in order to give the program a wider functionality. If you take it out, it may be fine for one person, but disable a useful feature for another...

sexy_legs
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location:
Posted: 21st Dec 2006 10:18
Thanks for all your help, you've been really great. x x

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