the Ghost object on command can have two parameters.
Ghost object on ObjNbr,[dark ghost flag]
The dark ghost flag can only be a 0 or 1 (duh!!)
When you ghost an object all the blacks in the texture are used for transparency the darker the color the more transparent it will be in the ghosted object. Dark ghost is exactly the oposite. The whiter the color the more tranparent the object will be. You have to use the dark ghost in this case because the lightmap textures have a white background (you can check it yourself in the texture). Of course this is a very crude and simplistic explanation. I'm pretty sure someone around these forums can give a much more technical explanation
From the DBPro help file:
Quote: "GHOST OBJECT ON
This command will make the specified 3D object semi-transparent if supported by the current display card.
This technique is known as alpha-blending and causes the object to appear as a ghost image. If a value of
one is specified for the dark ghosting, the object uses negative alphablending. The parameter should be
specified using an integer value.
"
Take care
AtomR