i still think DBpro should adopt point lights... i mean they're more annoying to manage per scene, might be a tad slower, and not have the same depth (be a lil buggy) as standard hardware lights. But would allow for alot more to be used per scene
once i finish my current project i'll be releasing a good few Vertex/Pixel Shader tutorials on howto construct them, howto use them in scenes and using multiple at the same time etc...
now that i've got my DBpro back up & running should make it easier to test them which is why i stopped for a while.
but the current tutorials i've almost completed are ->
- Point Lights
- Soft Shadows
- Rainbow/Cell/Membrane
- Raytracing
- Fur/Grass
have a few more i'm thinking about too... should be uploading the exe's for these demo's for testing on other systems relatively soon - but not within the next week cause i just have waay to much on
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?