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3 Dimensional Chat / 3ds max, removing map distrotions (for may game)

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Whos the Who
18
Years of Service
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Joined: 24th Sep 2006
Location:
Posted: 21st Dec 2006 00:00
hey, my goal over the next months is to create a game similar to the thief series (by the way the best games ever0. The thing about the game im working on is that i want it to be nothing close to linear (like a world u walk around and loot). So i started modeling my characters and other models, and since its a bit more of a fantasy game then thief i modeled my first charracter a goblin. The thing is that when i apply the "goblin skin" map to the model it is distorted in some areas (there is a picture attached). piz i need help on how to make the map even throughout the model. thanx

Whos the Who

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Whos the Who
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location:
Posted: 26th Dec 2006 04:26
for anyone who reads this, i no longer need help and have discoverd what i have been doing wronge. thanx anyways

Whos the Who

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