lol i knew someone would say that dave

oki well i guess i could show one or two basic shaders ... i'll make something simple in a minute just to show how simple it can be.
question is would DBS actually want a small collection of shader for DarkMatter2, and more importantly what would it be worth?
Shader development certainly isn't a quick or easi affair to have enough worth showing - i hope they add the DirectX 9.0 Shader support as part of patch5 ... i'd love to be able to use Cg to produce FX shaders, and 2.0 wouldn't go amiss being able to use

really with the limit on constants you can export, it they're a nice feature but not indepth enough yet.
2.0 and FX support would give the shaders a whole new power for all aspects of development not just graphics

there's a guy from Germany i'm in contact with who's used Vertex Shaders for collision with water to make it actually flow around characters in a demo he's working on ... truely outstanding stuff
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?