Thanks indi, about the tail, I had it rounded a bit before but he looked to much like one of those blow up pool toys
. The low poly verrsion fits the tail a bit more though.
Animating is my biggest problem, I cant grasp rigging a model with bones, even though Ive went through a bunch of tutorials, they all tend to make assumptions that if you're on the level of adding bones to a model, you know a lot of things about the modelling program.
I did a collage of all of my models last month, I was trying to make it my sig since they were all grouped around my 3D "RUCCUS" logo, but it was way too big vertically
.
Been thinking of switching my job interest from programming to 3D graphics for pixar movies, Id have to get over the low poly habit though
.
<EDIT>
Oh, about the extra polygons on the right forearm and left leg, I was planning on the guy wearing a metal suit and actually being a cat when I modelled him
, so the extrusions were going to be parts of the armour, just to break the symmetry. Thats why his right foot is thicker too, it was going to be a boot while I was going to make his left just a bare foot.
- RUC'