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FPSC Classic Product Chat / what is your average framerate?

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Jikito
18
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Joined: 10th Feb 2006
Location:
Posted: 22nd Dec 2006 04:58
out of curiousity, what is the average framerate folks are getting per completed level?

also is your level indoor, or outdoor?

what is the size of your level?

I cant help but to be curious as to what other folks are turning up.
Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 22nd Dec 2006 05:37
medium to large levels, i generally get 30-33 fps.

Once again you've snatched defeat from the jaws of victory!
Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 22nd Dec 2006 05:38
S4 and myself take nothing under 28 frames on a moderately built machine. We each have multiple comps and use this to test the best we can to accomodate. Thats our cut off to reworking the map, or adjusting blinders(invisable segments) to raise the rate. Frame rates never been a problem from version 1 really....these updates just give us alot more leway. Others allow much lower fPS as you see in demos and this is acceptable to a point.
CLiPs
18
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Joined: 20th Jan 2006
Location: California
Posted: 22nd Dec 2006 07:11
Quote: "medium to large levels, i generally get 30-33 fps."


If you keep you map within those standards you should have no issues as far as frames... Locrain mentioned as low as 28 and thats also exceptable but not to desireable from my point of view. But you will still have a consistancy with the game with your hitting 28 frames. But he is right if it gets that low rework the map a bit maybe take into account how many entities you got in your area or unused open space on the map.



Have you downloaded your CLiPs today.
Jikito
18
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Joined: 10th Feb 2006
Location:
Posted: 22nd Dec 2006 07:19
ok, now I have another question.
how many entities are too many entities?
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 22nd Dec 2006 07:22
Depends really, when your machine pukes than you have used to many.


Regards,
RF

Reality Forgotten Dev Forums
In my case, you know, I hate to advocate drugs or liquor, violence, insanity to anyone. But in my case it's worked.
Zaibatsu
18
Years of Service
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 22nd Dec 2006 07:28
Quote: "how many entities are too many entities?"


well personally, for me, too many is when your computer crashes! not just lags, but really crashes to the point of having to turn it off with the button! then just delete entities one by one untill you get a decent frame rate.

but no more than three characters near each other.

Once again you've snatched defeat from the jaws of victory!
CLiPs
18
Years of Service
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Joined: 20th Jan 2006
Location: California
Posted: 22nd Dec 2006 08:00
Quote: "Depends really, when your machine pukes than you have used to many."


I about feel out of my chair laughing at this.....

To answer his question on how many is to many.... With all the new updates I really could not tell you I know that Lee has improved recently on this function so its just going to be a trial and error issue unless someone else here has that answer....



Have you downloaded your CLiPs today.
Nalle Karhu
17
Years of Service
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Joined: 9th Dec 2006
Location: Finland
Posted: 22nd Dec 2006 10:51
I have normaly 30 fps but sometimes I have a strange bug and somehow my fps goes to 70! Characters run like cheetah when I have that bug
Storm 6000
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 22nd Dec 2006 13:52
wow that bug where like you press "x" during a test game to take the limit off the FPS...

Thanks
Adam
bdgbdg
18
Years of Service
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Joined: 30th Jul 2006
Location:
Posted: 22nd Dec 2006 15:10
It's not a bug, it's on purpose...

Anyways, I would say 28 fps, maybe...

Project FPS - 71%

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