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FPSC Classic Models and Media / HL2/F.E.A.R Style Breaking Boards:

Author
Message
Locrian
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 22nd Dec 2006 08:42 Edited at: 22nd Dec 2006 08:51
Yet another little goody intended for SinninSoul. Basically I took the TGC board and sliced it up in 4 pieces and animated the falling sections. S4 provided the script, yada, yada, and we move on to something else.

http://www.youtube.com/watch?v=02-JTCBVlGc
rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 22nd Dec 2006 08:54 Edited at: 22nd Dec 2006 08:58
Thanks very much for showing us this Locrian,another nice piece of work from you guy's.
The vid really does look the part,well done!
When do think the game might be completed, I cant wait to see this as you seem to have so many innovations going into it.
Locrian
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 22nd Dec 2006 09:12 Edited at: 22nd Dec 2006 09:20
Thanks for the kind words Rolfy.

Can't really say, other then I don't expect it to be completely done for quite a wile. As you can imagine finding ways to cheat FPSC to do what we like takes time. I must also say that that department is totally handled by S4. My department, so to speak, is the modeling/media. I would think by the end of Jan or just into Feb we should have a very nice lil demo if we can find a way to protect our media a little better. Were really spending a lot of time on how the game looks and plays. This constant updating is also playing havoc, but of course we welcome the work TGC is doing to advance FPSC.

Theres a couple threads so you can see other things if your unfamiliar with it's progress.
The Showcase(which we need to update screen shots since Dark Lights update)
http://forum.thegamecreators.com/?m=forum_view&t=91006&b=25

And some of the custom media.
http://forum.thegamecreators.com/?m=forum_view&t=89257&b=24

For a couple of noobs I think we have a decent "work pipeline" going and believe us, were just as excited about the prospect of you guys to get a chance to play SinninSoul.
rolfy
18
Years of Service
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Joined: 23rd Jun 2006
Location:
Posted: 22nd Dec 2006 09:15
I appreciate you showing us what your doing,let's people know what can be done.
Best.
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 22nd Dec 2006 09:33
I like the look of that.


MY FPSC FILES
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 22nd Dec 2006 11:09
Nice boards dude

since your not selling these or giving them away, shouldn't this go in showcase?

Tyrano

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Locrian
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 22nd Dec 2006 16:24 Edited at: 22nd Dec 2006 16:30
This is a piece of media "in" the game....it's not the game. Believe it it or not "Models and Media" wasn't intended to be a used car lot or a forum for peoples first models, it was intended for models in FPSC. Hence the thread. But thanks for the comment.
s4real
VIP Member
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 22nd Dec 2006 21:15
THanks rolfy, candle and tyrano for the comments.

Best s4

Im a wizz at texturing toilets
AaronG
18
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 24th Dec 2006 02:52 Edited at: 4th Jan 2007 15:34
yeah i used to make my boards break by just applying the glass break effect to them .

My signature has been erased by a Mod, and I am quite proud of it. (Mods, by saying this, you still have no logical reason to ban me.)
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 24th Dec 2006 02:56
Butter Fingers used to talk to me about doing this, its cool to see it done, but it seems the broken pieces appear a little late, or at lease stay static for a second, then fall..?

Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 24th Dec 2006 05:19
Looks good guys

@s4real - Don't forget my character AI scripting offer

Locrian
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 24th Dec 2006 13:22 Edited at: 24th Dec 2006 13:33
Breaks immediately Higgins, so I'm not really getting your meaning. It plays the "break" animation soon as it occurs damage, breaks in 4 pieces then the pieces fade out. I believe I gave it 20 frames to actually fall, maybe this is the delay you think you see..just if you drop anything it don't automatically appear on the ground so I figured lil less then a sec to fall from idle to on the ground. The thing looks good in game is all I know..

But thanks for comments guys
Loc
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 25th Dec 2006 02:30
I just watched it again Loc, and it looks fine, but I think it has a 2-4 millisecond delay before the debris fall. But Iam sure it looks good in-game, like you said.

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 4th Jan 2007 15:35
Bumping so the newcomers get a look at this uber work.

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 4th Jan 2007 16:35
i made an exploding table once but i never made it FPSC ready

...No Signature here...
Locrian
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 4th Jan 2007 16:53
Kinda like saying a tree made a thunderous noise when it fell in the forest and no one was there to hear it.....Kinda why we show stuff we actually "complete".
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 4th Jan 2007 17:23
uhm,Yep.good point

...No Signature here...
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 6th Jan 2007 18:06
Very Nice. Im surprised that you haven't been given a job modeling and animating for sierra or something!!

Keep up the good work


Demon sun. coming 2007

code master
20
Years of Service
User Offline
Joined: 4th Dec 2003
Location: Illinois
Posted: 7th Jan 2007 05:35
That's really sweet loc, can't wait to see the finished game!



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