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Dark GDK / [LOCKED] DarkEngine Preview - DGDK.NET OOP Wrapper

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kBessa
17
Years of Service
User Offline
Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 22nd Dec 2006 09:11
Hello everyone!

Finally I\'m here to tell you that I can finally release a Preview of the Wrapper me and MudBug have been working on.

It\'s our Christmas Gift to everyone, so that\'s why we\'re calling it a CTP version, or Christmas Technology Preview!

As I already said twice, this is a PREVIEW, so there could be broken things, or missing functions, or something like

that.

MudBug was responsible for the Basic3D part (Objects, Mesh, and things like that) and I\'ve done the rest.

We\'re releasing it now so everyone can try it and provide us feedback of what is ok, what is broken, what could be

changed, which functions are missing, and things like that. Please, these kind of feedback s VERY IMPORTANT! For now,

give us feedback in this thread, or by e-mail.

Before I forget, I must say something: I\'ve done the wrappers along with DBPro help, so there could be missing functions

that Paul included in DGDK.NET but that weren\'t in DBPro. The primary object of DarkEngine is to be a 1:1 of DBPro

Functions.

Also, there\'s a lack of documentation on DarkEngine, but I think it is kind of straight-forward, it\'s basically DGDK.NET

with automatic ID Manager and OOP Style. But in the need of help, you can ask us questions!


I think that\'s all for now, sorry for any English mistakes I\'ve made (I\'m from Brazil, so Portuguese is my primary

language), and it is also 4:10 a.m. I should go some sleep before I wake up to go to work.

Merry Christmas everyone!
And happy coding!

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kBessa
17
Years of Service
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Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 22nd Dec 2006 09:45
Here's another file with 3 samples

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kBessa
17
Years of Service
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Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 22nd Dec 2006 09:48
And here's a list of Namespaces and Classes

Namespace: BlueOrb.DarkEngine
Classes: DarkCamera, DarkCore, DarkDisplay, DarkEngine, DarkLight, DarkMemoryBlock, DarkSystem, DarkText

Namespace: BlueOrb.DarkEngine.Animation
Classes: DarkAnimation, DarkDVD

Namespace: BlueOrb.DarkEngine.Basic2D
Classes: DarkBasic2D, DarkBitmap, DarkImage, DarkSprite

Namespace: BlueOrb.DarkEngine.Basic3D
Classes: DarkBox, DarkCone, DarkCylinder, DarkEffect, DarkLimb, DarkMatrix, DarkMesh, DarkObject,
DarkPixelShader, DarkPlain, DarkSphere, DarkTriangle, DarkVertexShader

Namespace: BlueOrb.DarkEngine.IO
Classes: DarkDLL, DarkFile, DarkInput, DarkJoystick, DarkKeyboard, DarkMouse

Namespace: BlueOrb.DarkEngine.Math
Classes: DarkMatrix4, DarkVector2, DarkVector3, DarkVector4

Namespace: BlueOrb.DarkEngine.Net
Classes: DarkFTP, DarkMultiplayer

Namespace: BlueOrb.DarkEngine.Particle
Classes: DarkFireParticle, DarkParticle, DarkSnowParticle

Namespace: BlueOrb.DarkEngine.Sound
Classes: DarkMusic, DarkRecordSound, DarkSound

Namespace: BlueOrb.DarkEngine.World
Classes: DarkBSP, DarkCollision, DarkTerrain
APEXnow
Retired Moderator
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 22nd Dec 2006 09:58
I'll take a good'ol look at this stuff guys, but so far from what you've implemented, it looks very impressive! Nice job.

As said, any feedback, I'll post here.

Paul.

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