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Dark GDK / Maybe a small bug in DGDK

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frstPrsn
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Joined: 13th Apr 2006
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Posted: 22nd Dec 2006 18:36
It says in your documentation that dbLoopAnimation with coordinates are supported, but while programming in DGDK.net only dbLoopAnimation(int animindex) is supported.
APEXnow
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Posted: 22nd Dec 2006 20:08
Both DGDK and DGDK.NET have the same functions implemented. Even if I examine the DGDK (C++) version, the dbLoopAnimation only has a single argument.

The PlayAnimation functions allow for co-ordinates though.

Paul.

frstPrsn
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Posted: 22nd Dec 2006 21:25
DBPro have that similar operation with coordinates. The thing is, I'm converting a DBPro program into DGDK.net so it seems like the codes are not one to one.
CattleRustler
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Location: case modding at overclock.net
Posted: 22nd Dec 2006 21:45 Edited at: 22nd Dec 2006 21:47
if converting dbp to dgdk.net then dont expect that all the code will be 1 to 1, expect it to be very very close however.

infact dgdk will be closest to 1 to 1 with dgdk.net, dbp is another story

frstPrsn
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Posted: 22nd Dec 2006 23:09
ok... I just thought i let you know.
Morcilla
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Joined: 1st Dec 2002
Location: Spain
Posted: 23rd Dec 2006 12:46 Edited at: 23rd Dec 2006 13:10
[EDITED]

Well done, I think that's good to know.

If you search the equivalent of



I think it is just named differently:



It seems it does exist after all

So how complex is that program that you are converting? (commands used, etc.)

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