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3 Dimensional Chat / I'd like to know the capabilities of 3D Gamemaker for AIRPORT RACES

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NghtShdw
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location:
Posted: 23rd Dec 2006 17:52
Airplane Racing

http://www.youtube.com/watch?v=jsAFSBc45Cg

I just watched this and figured that it'd be great to make something like in the aforementioned video.

I believe making a giant airport with massive runways and jumps is easily done with some modelling.

I would like to know how easy it is to make the following

1) mild airplane physics

going over jumps make you glide a little and when you land from a jump, it looks like a real airplane landing (10 degree nose up, main gear touches runway first, spoilers up, flaps down) and when continuing racing , plane goes back into normal taxi position and spoilers and flaps retract.


when braking, thrust reversers activate and engine cowlings retract

when turning, animation of control surfaces depending on direction of turn
(eg: to turn left, engines on leftside of the plane activates thrust reversers , rudder on tailplanes turn to left, spoilers on left wing deployed, and right wing untouched)

when turning, there would be some rotation around the planes fuselage simulating suspension of sorts

slow acceleration enough to be plane-like but not enough to be boring

2) incorporating sounds according to speed

engine RPM sounds increases until really high pitched.

3) wind vortices or smoke trailes coming from selected points of the wing during high speeds

6) whats the challenge in coding AI pilot racers?

7) different planes with different handling characteristics

8) rammable airport traffic (stairway trucks, refuelling trucks, busses)


I'm currently thinking all the raceable planes being commercial airliners

What are the best graphics achievable using this program? So far all I've seen are quite dull.

also, I'm planning to have the level or track to be open ended, which means inbetween races, the player, in his selected airplane is able to explore the planned massive airport and watch other airplanes go about normal airport doings. Refuel trucks, passenger shuttles, cargo carrier things doing airport things.

to switch planes, I'm thinking parking an airplane in a hangar, a skybridge is seen attaching itself to the plane, your view snaps into first person mode, you are able to walk out the airplane, and use a parked car for switching airplanes. and still be able to make the car usable for exploring the massive airport.

thats all i can think of now. a very ambitious project but I'm not sure if it's doable. Anyone with advice? Can this be done with minimal coding? I'm more of an artist than a coder. I can model and texture.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 24th Dec 2006 05:33
have you had an opportunity to play with Xplane ?

NghtShdw
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location:
Posted: 24th Dec 2006 18:16
well I've heard about it. but never tried it. I can't afford it. and something as accurate as being able to be FAA approved for airliner training sounds daunting. hehe.

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