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3 Dimensional Chat / Toon like Outline

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Kamaki
19
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Joined: 26th Oct 2005
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Posted: 24th Dec 2006 19:03
I made this model in Anim8or for my game and I exported it as a .3DS model. When I loaded the model in DBC and had added the texture i found that it had lost its Toon like Outline.
Can anyone help me keep the toon like outline? Images below of the model in Anim8or and then loaded in DBC.
TEH_CODERER
21
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 24th Dec 2006 19:47
Make a mesh from the object. Add a limb to it from that mesh. Scale the limb to -102,-102,-102. Colour it black. Set object ambient 0. Hope that helps.

Kamaki
19
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Joined: 26th Oct 2005
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Posted: 24th Dec 2006 20:00
... I would ahve no idea how to go around doing that. Do I do that from withen Anim8or? Or from Withen DBC?
Crazy Ninja
19
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Joined: 27th Aug 2005
Location: Awesometon
Posted: 25th Dec 2006 16:42
In DBC. I love the texture on that model btw.

Scraggle
Moderator
21
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 25th Dec 2006 17:35
Quote: "Make a mesh from the object. Add a limb to it from that mesh. Scale the limb to -102,-102,-102. Colour it black. Set object ambient 0"

That sounds to me like it would create an all black 'clone' of the object to use as a limb and because it is slightly larger it will obscure the object entirely!

Your best solution would be to use a cartoon shader.

Kamaki
19
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Joined: 26th Oct 2005
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Posted: 25th Dec 2006 22:04
I tried using a shader for the trial version of DBP but thats only a trial... and my card doens't support shaders (T_T)
TEH_CODERER
21
Years of Service
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 27th Dec 2006 23:44
Nope Scraggle. Scaling it to -102 inverts the normals. Honestly, try it.


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