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DarkBASIC Professional Discussion / improving appearances?

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Vandetta
23
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Joined: 17th Dec 2002
Location:
Posted: 29th Apr 2003 00:54
attatched is the code of my little learning project I've been doing to try and get the ins and outs of DBPro. Not much to it. However, I was wondering how do I improve the overall appearance? For example the edges of the 3d models are all jagged and textures at a distance look kind of funny. I know in original DB there were some anti aliasing commands and mipmapping options. But I havent been able to find them in DBpro. Thanks for helping.
MrTAToad
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 29th Apr 2003 01:24
Most anti-aliasing, mip mapping and texture sharpening is controlled by your graphics card - try playing around with that.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Vandetta
23
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Joined: 17th Dec 2002
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Posted: 29th Apr 2003 04:28 Edited at: 29th Apr 2003 07:04
how come there were commands for this sort of thing in regular DB? Have they been completely taken out in PRo?

Vandetta
23
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Joined: 17th Dec 2002
Location:
Posted: 29th Apr 2003 08:11
anyone?

Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 29th Apr 2003 10:09
AntiAliasing was never in DB, the other command are now automatic in DB if your graphics card supports them... but i'm pretty sure they're still able to be accessed with the exception of TnL

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?

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