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3 Dimensional Chat / Low Poly Vehicle Squad

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Nack
21
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Joined: 29th Jul 2003
Location:
Posted: 26th Dec 2006 03:32
Was fooling around in blender....and made some low poly vehicles.




Not textured and all quite low on poly. No texture actually work quite well lol

Nack


DC got a name change.....^^...more info soon =]
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 26th Dec 2006 04:03
nice use of emissive polygon colouring and great shape balance.

Crazy Ninja
19
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Joined: 27th Aug 2005
Location: Awesometon
Posted: 28th Dec 2006 13:41
Dang those are great Nack! I love the tank thing, awesome work man.

TEH_CODERER
21
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 29th Dec 2006 11:48
Woah! They look incredible and very stylised! I'd probably texture them but only using block colours so they look the same and then use a cel shader on them.

ALPHA ZERO PRODUCTIONS
21
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Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 30th Dec 2006 06:26
what program did u make it in ? if its max.... ya gotta write a tutorial

poke a fish
18
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Joined: 8th Feb 2006
Location: Utah
Posted: 30th Dec 2006 07:24
Quote: "Was fooling around in blender...."

My guess would be blender.

Those look nice, I like those wheel coverings on the tankish thing. They look something out of Total Anialation. Do you know the polycounts?

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ALPHA ZERO PRODUCTIONS
21
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Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 30th Dec 2006 23:41
oops

Nack
21
Years of Service
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Joined: 29th Jul 2003
Location:
Posted: 31st Dec 2006 00:21 Edited at: 31st Dec 2006 00:23
Thx for the comments!^^
lol yea its made in blender
The polycount is roughly around 600-800, could reduce lower if i wanted to.

Newest addition to the team!
Hover Unit! Again, not textured...just the model


Nack


DC got a name change.....^^...more info soon =]
poke a fish
18
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Joined: 8th Feb 2006
Location: Utah
Posted: 31st Dec 2006 00:48
@A.Z.P - Yeah, I always do things like that.

That hovercraft is pretty cool looking. All of your models seem to have a cuteish feel to them, thats what it looks like to me. So how long are you spending modeling each one of them?

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Come, Join me and help us defeat the licans on the newly created server.
Nack
21
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Joined: 29th Jul 2003
Location:
Posted: 31st Dec 2006 02:23 Edited at: 31st Dec 2006 20:50
yea, i am tryin to go for "cute-ish" since only that theme would look good without texture, realistic ones....takes too much time. If i have a good idea what to model, it takes 20 mins or so......if not, up to an hr llol

*EDIT*
new update:
Droid Units!


Nack


DC got a name change.....^^...more info soon =]

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