Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Bighead92
17
Years of Service
User Offline
Joined: 27th Dec 2006
Location: Switzerland
Posted: 27th Dec 2006 17:50
Hey, can someone give me a [/b][/u]simple[u][b] tutorial to create some water with dark physics????
Hoozer
17
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bremerhaven (Germany)
Posted: 27th Dec 2006 20:15 Edited at: 27th Dec 2006 20:55
Do you mean the "fluid"-effect ("real" particles interacting with each other and the surroundings) OR the "buoy"-effect (=objects swimming on the water-surface, but no "real" water, just a plain)?

There should be examples included with DP for both things! (Maybe no explicit example of a water-surface made of particles, but once you know how to use them it should be no problem!)

(I have no hardware, so I can't use the "fluid"-effect and so I can't really help with an example!)


Hoozer

AMD 64X2 4800+ (939); 2GB; GF 6800LE (@12PS, 6VS; 380 MHz, RAM: 434 MHz)
DP-Sw-Mode-Comp-Entry (updated to V. 1.2):
http://rapidshare.com/files/3326313/PhysiX-Brick-Breakout---V--1-2.zip
JerBil
19
Years of Service
User Offline
Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 27th Dec 2006 21:52
Lee's game example uses water, but it may not be what you're looking for.

http://forum.thegamecreators.com/?m=forum_view&t=89896&b=30

Ad Astra Per Asper
Bighead92
17
Years of Service
User Offline
Joined: 27th Dec 2006
Location: Switzerland
Posted: 28th Dec 2006 14:51
I just thought about the "buoy"-effect because i haven`t got the hardware too.

Login to post a reply

Server time is: 2024-04-19 10:33:26
Your offset time is: 2024-04-19 10:33:26