Do you mean the "fluid"-effect ("real" particles interacting with each other and the surroundings) OR the "buoy"-effect (=objects swimming on the water-surface, but no "real" water, just a plain)?
There should be examples included with DP for both things! (Maybe no explicit example of a water-surface made of particles, but once you know how to use them it should be no problem!)
(I have no hardware, so I can't use the "fluid"-effect and so I can't really help with an example!)
Hoozer
AMD 64X2 4800+ (939); 2GB; GF 6800LE (@12PS, 6VS; 380 MHz, RAM: 434 MHz)
DP-Sw-Mode-Comp-Entry (updated to V. 1.2):
http://rapidshare.com/files/3326313/PhysiX-Brick-Breakout---V--1-2.zip